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Full Version: New military scenario and heroes
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Woodinvale is destroyed, timber peak is overrun. The remaining heroes have spread into the forests. They make there way to the tower relay. "We can get a call out from here"says a battered sherif. Sam turns "we need to put a stop to this and I think I know who can help".[attachment=2697]

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Lol love the crazy Dave pic!


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Looks great. I look forward to the feedback from play testing. I'm thinking this could be quite easy for the Heroes defeating 14 Zombies as they're all tooled up with badass weapons...
That's why we made it auto spawn. We have, I think only once had a zombie free board and with some of the cards we have added like protective helmet and zombie resurrection we are hoping it will balance the game. Also I think it adds extra pressure on zombies to keep cards and using things at the right time. Like saving a surprise attack for when your numbers are low
My initial instinct upon reading the scenario was that this would be impossible for the heroes. I mean, clearing the board of ALL zombies while Zombie Auto-Spawn is in play? However, the custom weapons you added, as well as giving the military characters powerful starting weapons, certainly helps. So, I could actually see this being an awesome scenario, and having the potential to go either way. Sounds like a lot of fun!

Quick question, though. When you say "All zombies" does this just mean the 14 regular zombies? Because you can collect A LOT of zombies for this game. LOL!
Yes as in the full pool
(05-05-2014 07:39 PM)Fizzgaz Wrote: [ -> ]Yes as in the full pool

The full pool? That is cool. Could you also throw in a mule? If you ask me that would downright rule!

LOL! I HAD to. ;-)
We would have to use the right tool. So we didn't look like a fool. But I think a ghoul mule is to cool for school.
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