(09-25-2020 04:20 PM)BigDumbYak Wrote: [ -> ]So the Roll 4+ to cross the river: is that only if a bridge is not available?
The Hero may choose to cross, using the bridge, whenever they'd like. But Zombies mainly cross using the bridges as well. So there's potential bottleneck areas. When I played, there were always 2-3 Zombies crossing the same bridge, at the same time. I think it happened 3 or 4 times where 2-3 would spawn right across and move together across the bridge.
The Heroes may also choose to swim across at anytime. For example, if a group of zombies are on/near the bridge space, and the Hero needs to get across the river and doesn't want to deal with fighting or detouring around the zombies.
Or, if there is only a few turns left and the Hero cant wait for the bridge to clear out, so they risk swimming across the river, to save time.
Plus, there can be as many bridges as desired. I played with 4, as equidistant from another as I could, on each river tile, except the center tile. This made is fairly simple to get from 1 side to the other. However with 3, 2, or only 1 bridge, things could change!
Also remember, when the Heroes swim across the river, the always cross it. The dice roll is just to see if there is a stop in movement, after crossing, and to see if an Item card is lost or a wound is taken. The items card is chosen by the Zombie player, so if he hero is carrying a scenario item, it could be lost/discarded. (Or if you're like me and play solo, it's a scenario item first, then weapon, then anything else.)
I'm also toying with the Zombie player being able to destroy the bridges somehow!