TheZombieGame.com Forums
Motorbike rule - Printable Version

+- TheZombieGame.com Forums (http://www.thezombiegame.com/forums)
+-- Forum: Last Night on Earth (/Forum-Last-Night-on-Earth)
+--- Forum: LNoE Variants (/Forum-LNoE-Variants)
+--- Thread: Motorbike rule (/Thread-Motorbike-rule)



Motorbike rule - Achtung Panzer - 01-31-2012 10:10 PM

How about a +2 on movement die plus Johhny's ability to move on after a fight with a zombie for any Hero on the motorbike?

Thoughts?


RE: Motorbike rule - munkymuddface - 02-01-2012 02:26 AM

Seems fair, but what are the rules around getting on the bike and starting it up. Just getting to it seems awfully powerful. Perhaps needing some Keys or Gasoline before you can use it? Limiting it to only using it in an out door environment? Can only be used for straight line movement? (this would be tricky with the big squares of the center board and the smaller squares of the L boards...)


RE: Motorbike rule - Achtung Panzer - 02-01-2012 09:06 AM

(02-01-2012 02:26 AM)munkymuddface Wrote:  Seems fair, but what are the rules around getting on the bike and starting it up. Just getting to it seems awfully powerful. Perhaps needing some Keys or Gasoline before you can use it? Limiting it to only using it in an out door environment? Can only be used for straight line movement? (this would be tricky with the big squares of the center board and the smaller squares of the L boards...)

Good points. Perhaps only Jake could be allowed to begin the scenario on the bike, starting on the Road out of Town. Best use would be to place the bike on the board as with the truck, but by a building rather than the centre square.

I think the Key or a 4,5,6 die roll to kick-start would be required. No initial need for gasoline as the small tank could be considered as having petrol, but a similar die roll each turn to see if the petrol runs out? Or even limit use to one 'journey' only?

And certainly outdoor use only!