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Against The Sunken Seven - Printable Version

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Against The Sunken Seven - MoonSylver - 10-16-2012 12:43 AM

So, 3rd time was a charm. Sara the Bright Witch was the one to finally defeat The Seven in solo play. Her ability to generate Investigation on each of the Hero turns & to block hits to the Elders was a huge contributing factor.

Jack Fellows & Fredrick Leon both got stomped previously, due to The Sevens stinginess w/ Investigation.

As anyone else taken them on yet? Results?

I just checked my e-mail & "The Allies" & "The Madness" should be waiting for me tonight (W00T!!!) & I'll probably play when I get home. I will most likely move on to a different Villain, but I am tempted to go against them again with a different Hero...Zombie05
---MSWatchmen01


RE: Against The Sunken Seven - Wasteland Jack - 10-16-2012 08:17 PM

I have not yet, but this seems intriguing. I'll have to look at it tonight. Believe it or not I got the Coast about 12 days ago and have not had the time to even break the seal on the box.

*Maybe tonight he hopes*


RE: Against The Sunken Seven - MoonSylver - 10-16-2012 11:55 PM

(10-16-2012 08:17 PM)Wasteland Jack Wrote:  I have not yet, but this seems intriguing. I'll have to look at it tonight. Believe it or not I got the Coast about 12 days ago and have not had the time to even break the seal on the box.

*Maybe tonight he hopes*

Tut, tut, get that thing into play ASAP. Zombie03

I'll be curious to hear your results. My 1st "Coast" game was w/ Maria De La Rosa against the Ghost Ship & her crew. Very narrow solo win w/ 1 left on the Shadow Track & NOT using any of the co-op charts. But The Seven...Zombie06
---MSWatchmen01


RE: Against The Sunken Seven - Tommy Brownell - 10-17-2012 02:12 AM

We fought them this weekend with Heinrich Cartwright, Harlow Morgan and Eliza the Witch-Hunter. I (Cartwright) got my butt kicked early on, but we resisted all of their Event attacks and Eliza was wreaking havoc on them...until a Co-Op chart roll dumped us off at the Icy Waters for an Impromptu Showdown that I had to use the Escape! card on because we were losing.

The thing was that the Town Elders dropped like flies and the Shadow Track was almost gone before we realized it. Ultimately, they took it into darkness...=/