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Taking on the Gargoyle - Printable Version

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Taking on the Gargoyle - spirit - 03-16-2013 11:14 PM

Tonight was the first time I've taken on the Gargoyle and it was a pretty good, if not difficult game, rolling double 1 on the Mystery Phase chart never helps, putting us into an early showdown.

As we were running out of time we didn't escape and try again later, nor did any of us bring on any new characters, but something did occur to me..

Do new characters start at the town hall as they do at the start of the game, and can they join the showdown if they can get the investigation together to do so?


RE: Taking on the Gargoyle - Wasteland Jack - 03-18-2013 01:53 PM

I am not sure how the rules state it right no but I have played that new heroes can not join the showdown as they were not there when the showdown began. The player currently in the showdown must flee to join the the newcomers.


RE: Taking on the Gargoyle - Achtung Panzer - 03-18-2013 07:05 PM

Played against the Gargoyle this weekend. He / she just kept getting stronger by gaining wounds for Hero KOs and the Groundskeeper being in play.

As a side note I normally put the pile of wound tokens on the Villlain's card and take them away as hits are scored in a showdown. This makes it visually easier to see how the fights are going, but adding wound markers (to the total amount of wounds the Villain can take) during the Showdown can get confusing.