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Some new custom Game Cards
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03-22-2013, 03:46 PM
(This post was last modified: 03-23-2013 11:47 AM by zelectah.)
Post: #1
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Some new custom Game Cards
Lately I created some new weapon game cards, the military weapon set.
But just some new weapon models are not enough for me, so I created these three cards. They can be combined with the military set or just added to the regular decks. The Gunshot Attraction is stolen from another thread, but I love the idea and think it forces the Heroes to a bit more tacticle behaviour when using range weapons. The Scope is one of my first custom cards, just edited the text a bit. The Suppressor is an item to negate the influence of Gunshot Attraction. Hope you like them and please correct the texts if there are any mistakes or misunderstandings. |
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03-22-2013, 05:15 PM
Post: #2
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RE: Some new custom Game Cards
Great cards. I would just change the wording from 'take infuence' to add.
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03-22-2013, 05:37 PM
Post: #3
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RE: Some new custom Game Cards
I really like them, just thinking the first 2 should be in the unique item deck.. There should be like 2 or three of the gunshot attraction card in the zombie deck, and honestly I wouldn't mind having a couple of them in the hero deck too as a non remain in play (instant). That would be great in a defend the mansion game..
I'm not dead. I'm electroencephalographically challenged... |
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03-22-2013, 05:39 PM
Post: #4
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RE: Some new custom Game Cards
Nice work, I really like these.
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03-22-2013, 06:45 PM
(This post was last modified: 03-22-2013 06:46 PM by alderdust.)
Post: #5
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RE: Some new custom Game Cards
You have some grammer and misspellings.
Scope: The hero may equip one Ranged Weapon with the scope, adding +1 to the weapons range. When the weapon is discarded, the attached suppressor is discarded as well. Once this item is equipped to a weapon it does not add to the hero's item carrying limit. Suppresor: The hero may equip one Ranged Weapon with the suppressor. The equipped weapon does not make a sound when fired to attract zombies. When the weapon is discarded, the attached suppressor is discarded as well. Once this item is equipped to a weapon it does not add to the hero's item carrying limit. Gunshot Attraction: Anytime a gun is fired for the first time that hero turn, all zombies on the same tile may move one space. I worded the gunshot attraction one differently to not be too overpowered when a gun like the police shotgun is fired multiple times this could possibly cause a zombie to move multiple spaces. So I just added for the first time that turn. All in all nice work I like the cards. |
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03-23-2013, 12:33 AM
Post: #6
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RE: Some new custom Game Cards
Now should the gunshot attraction have "move 1 space towards gunshot"? Or am I mis understanding the purpose of this card?
I'm not dead. I'm electroencephalographically challenged... |
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03-23-2013, 07:31 AM
Post: #7
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RE: Some new custom Game Cards
That's true fiskers I bet now it could be used to lure heroes away from a scenario objective such as destroying a generator
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03-23-2013, 11:49 AM
Post: #8
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RE: Some new custom Game Cards
Thanks a lot to all of you, just what I needed.
Here are the updated versions. |
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03-25-2013, 07:15 PM
Post: #9
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RE: Some new custom Game Cards
Awesome! I like them. I think each of them is really neat, and adds a cool effect to the game. I also really dig the art on them. Looks like they actually belong in the game. ;-)
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