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Two Part Scenario Advice
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10-29-2012, 05:05 AM
(This post was last modified: 10-29-2012 05:06 AM by suburbaknght.)
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Two Part Scenario Advice
One of the things I love about LNoE is the narrative that builds throughout the scenarios. I'd like to create a scenario that takes advantage of this by retaining memory through the game. I have no idea how to go about this. Any advice on design would be appreciated. I'd like the game to include the following elements:
Part 1: - A get out of town scenario such as Escape in the Truck or Run For It. - Utilizes the Experience system from Timber Peak - Can only play Non-Timber Peak heroes - Board built with non Timber Peak tiles. Part 2: - About building a safe place. Reinforce buildings, locate food supplies, find survivors, or something similar. - Board changes to Timber Peak. Only Timber Peak tiles. - Heroes retain any equipment or special abilities from Part 1 - Anyone playing Sheriff, Sally, or Jake switches to the experienced version - Replacement heroes can only be from Timber Peak Questions - How do I balance the fact the heroes will start stronger in part 2? What should the zombies get to offset this advantage? Should it be a total number or dependent on whatever strength the heroes go in with? - What are good goals for part 2? |
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Messages In This Thread |
Two Part Scenario Advice - suburbaknght - 10-29-2012 05:05 AM
RE: Two Part Scenario Advice - Bokya - 10-29-2012, 05:44 AM
RE: Two Part Scenario Advice - wisdomknight - 10-29-2012, 05:45 AM
RE: Two Part Scenario Advice - suburbaknght - 10-29-2012, 05:19 PM
RE: Two Part Scenario Advice - mqstout - 10-29-2012, 06:02 PM
RE: Two Part Scenario Advice - suburbaknght - 10-29-2012, 06:43 PM
RE: Two Part Scenario Advice - suburbaknght - 10-30-2012, 03:27 AM
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