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Roll-to-move modifications?
10-07-2022, 05:08 PM (This post was last modified: 10-07-2022 05:14 PM by samuraitrev.)
Post: #2
RE: Roll-to-move modifications?
It's a really good point. I know people may argue, 'Well they just had a bad night.' But if it spoils someone's experience of a great game that's a shame.

Here's some ideas:
1) Use a d3: 1-2 =2, 3-4 =4, 5-6 =6. Statistically you should move further during the game. For example no 1's anymore, 5's are now bumped up to 6's. etc. This simple idea would speed up characters overall.

2) Base movement on the Character type:
4 Wounds a base move of 4 (thicker set/heavier/armoured/older characters)
3 Wounds a base move of 5 (average build/lightly armoured/average age 20's-30's)
2 Wounds a base move of 6 (slight build/no armour/young age)

The quicker Characters will have an advantage. You could mitigate that by subtracting 1 base skill such as a randomised -1 to Spirit, Cunning, Combat or Honor. I think this would need a lot of playtesting and would most likely unbalance Characters.

3) Use a deck of cards per player. Make a deck of 1-6 of all suits (so you have 24 cards).
Every go pick 2 cards (choose which to use, shuffle back in the unused card).
Until all the cards are used.
At that point reshuffle and start again with your deck of 24 cards.
In this example, yes, it's still 1-6 BUT there are more tactics to use. YOU have to make a decision, shall I use the high card I got? or keep it in the deck for when I might need it more? When you roll a die the game just happens to you. This card method gives you a CHOICE. If I was to 'Ditch the Dice' this would be my preferred method.

Just some thoughts there Raynor. Personally I'm not going to change anything as the game is (hopefully) designed to compensate for dice rolling (eg. the free Event when rolling a 1 etc. ). However, I'm a great believer in, it's your game and if house rules make it a more fun game for you and your friends then go for it!

Happy gaming allWatchmen02

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Messages In This Thread
Roll-to-move modifications? - Raynor - 10-04-2022, 07:12 PM
RE: Roll-to-move modifications? - samuraitrev - 10-07-2022 05:08 PM
RE: Roll-to-move modifications? - Raynor - 11-04-2022, 03:56 PM
RE: Roll-to-move modifications? - Raynor - 11-08-2022, 04:25 PM

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