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Forklift
06-07-2011, 03:49 AM
Post: #3
RE: Forklift
(06-06-2011 10:40 PM)colormage1 Wrote:  How about this:

As many boards with outside Spawns (if there aren't enough, put a Spawn marker on the outside board, Hero's choice).

The forklift starts in the middle the 4 toxic cans are around it. The keys turn on the forklift; once it's on, it stays on. Gas gives the forklift five points; a point can be used to move a space and to drop or pick up a toxic can. Any zombies on a square with the forklift are removed from the board.

Heroes must use the forklift to transport the cans onto the spawning pits, then shoot or explode the canisters making the pit invalid.

This is the initial idea. (Just thought this up!) The forklift may need to get more points per gas, but I don't know. I like the idea of the heroes running to the forklift, filling it up, driving it, it stopping, running to find more gas, and so on. I think it makes the game really hectic and awesome. But again, I don't know! >>

Interesting ideas! Yeah I don't know why I never thought about moving things with the forklift. Forklifts are made to move things... duh! I guess I fixated on it being all armoured up.

The movement the fuel gives might or might not need tweaking. The problem I foresee is 5 points is about enough to deliver one drum. That means you're probably going to have to fill up four times. There are only 2 Gasoline cards in the main game, and another 1 in Growing Hunger. You are definitely going to have to do some heavy duty searching in order to get all the gas you need, and will have to get some back out of the discard to do it. If the Gas Station is in play, it's much more doable, but it sounds tough. Then again, it's no worse than "Burn Em Out," right?

The bigger problem though is that if you can only move one space at a time, and it takes 1 turn to pick up a drum, then each trip probably takes about 5 turns. That means you are looking at about a 20 turn scenario if the Heroes pull it off flawlessly and keep the thing constantly filled up enough to move (incidentally, I think it ought to take a turn to refill it, during which it can't move). Probably not attainable. Maybe make it three drums instead of four? Is that even realistic? Maybe it should be two?

I'll give it some more thought. I think we have the seeds of some good ideas here.
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Messages In This Thread
Forklift - Mechanik - 06-06-2011, 08:42 PM
RE: Forklift - colormage1 - 06-06-2011, 10:40 PM
RE: Forklift - Mechanik - 06-07-2011 03:49 AM
RE: Forklift - Mr. ONEarm - 06-07-2011, 03:12 PM
RE: Forklift - Mechanik - 06-07-2011, 03:20 PM
RE: Forklift - colormage1 - 06-08-2011, 12:51 AM
RE: Forklift - Emp - 06-08-2011, 09:14 AM
RE: Forklift - Mechanik - 06-08-2011, 10:12 PM
RE: Forklift - Magravan - 06-09-2011, 01:37 AM
RE: Forklift - Emp - 06-09-2011, 07:23 AM
RE: Forklift - samuraitrev - 06-09-2011, 05:04 PM
RE: Forklift - Mechanik - 06-09-2011, 06:26 PM
RE: Forklift - samuraitrev - 06-09-2011, 07:59 PM
RE: Forklift - Emp - 06-10-2011, 09:33 AM
RE: Forklift - Mechanik - 06-10-2011, 11:51 AM
RE: Forklift - Mechanik - 06-17-2011, 09:57 PM
RE: Forklift - Mechanik - 07-26-2011, 05:53 PM
RE: Forklift - samuraitrev - 07-26-2011, 06:56 PM
RE: Forklift - Mechanik - 07-27-2011, 12:36 PM
RE: Forklift - samuraitrev - 07-27-2011, 02:22 PM
RE: Forklift - Mechanik - 07-27-2011, 03:46 PM
RE: Forklift - Paramnesiac - 08-11-2011, 08:10 PM
RE: Forklift - Magravan - 08-23-2011, 05:18 AM
RE: Forklift - samuraitrev - 08-23-2011, 10:49 AM
RE: Forklift - nitro9090 - 08-23-2011, 03:15 PM
RE: Forklift - Paramnesiac - 08-23-2011, 06:28 PM
RE: Forklift - Mechanik - 08-26-2011, 03:46 AM
RE: Forklift - nichardo - 04-20-2014, 02:16 PM

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