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please help me
11-19-2012, 12:57 AM (This post was last modified: 11-19-2012 01:08 AM by Brentis.)
Post: #7
RE: please help me
I would like it to be blank except for the names that I mentioned in the origial post. Yes have the dead marker on it with room to make circles for the wounds.

Bokya, do you mean you want me to post what all of the special rule skills point values are?
For those that want to see. I have assigned the skills a point value. The number in the () is the development point cost. Also you start with 2 wounds and Youth, for each additional wound marker you get, it costs 1 development point. Also there are negative abilities that will give you -1 to DP costs.


Special Rules List (cost)
PROTECT AND SERVE (1) – All heroes in the same space as ________, including ________, roll an extra Fight Dice. (you are keyword Law Enforcement)
SAVE SOME SHOTS (1) – Any time the hero would have to discard a Gun Item, roll a D6. On the roll of 3+, it does not have to be discarded.
SHOTGUN MAINTENANCE (3) – When rolling for an out of ammo test when using a shotgun, add 1 to the roll.
SACRIFICE (1) – When in the same space as another hero, you may ignore a wound and let the other hero take it instead. This skill only applies to wounds that are the result of a fight, not from cards or other skills.
STOP THE BLEEDING (1) – At the end of the Hero Turn, may Heal one wound from another Hero in the same space on the roll of a 3+.
QUICK THINKING (1) – May discard an Item at any time to immediately draw a Hero Card or take any Event (except Play Immediately or Townsfolk) out of the Hero Cards discard Pile.
SHARPSHOOTER (1) – The Hero may add 2 to the Range of any Ranged Attack.
DEAD EYE SHOT (2) – Once per turn, the Hero may Re-roll a ranged Attack To Hit roll.
RAPID FIRE (3) – The Hero may now make up to 2 Ranged Attacks per turn, with the same or different Ranged Weapon(s).
RELOAD (3) – Instead of Searching, the Hero may take any Gun or Ammo card from the discard pile.
AIMING (-1) – Must always take the last hero turn.
RESOURCEFUL (2) – When drawing a Hero Card, may take two cards and choose which one to keep. (discard the other)
DARING (1) – May move through and Search in a buildings that have been Taken Over.
LOCK PICK (1) – May ignore Locked Door.
HUMANITY (2) – May take a wound to cancel a Zombie Card that is marked Remains in Play.
FRAIL (-1) – May not use Hand Weapons that are marked Double-Handed.
OBESE (-1) – Minus one on all movement rolls.
LIGHTWEIGHT (-1) – May not use Guns except the Revolver or Pistol.
RECKLESS (1) – If hero ends their Move on a Zombie Spawning Pit, may immediately draw a Hero Card.
LUCKY (3) – Once per fight, may force a Zombie to Re-roll any number of its Fight Dice against you. (Hero’s Choice)
HANDY (2) – May add or subtract one to any roll when testing to see if a Hand Weapon Breaks.
FARMER (1) – While in the cornfield or Barn, may roll an extra Fight Dice.
TOUGH (2) – Wins fights on a tie.
BLITZ! (1) – When entering a space with a Zombie, may immediately fight the Zombie and continue moving.
BEAUTIFUL (1) – Any Male Hero in the same space may roll an extra Fight Dice. (Only female heroes may take this skill)
HIDE (2) – May cancel any fight the hero is in on the roll of 4 + (before Fight Dice are rolled)
FIRST AID (2) – At the end of the Hero Turn, may Heal one wound from another Hero in the same space.
BRAWLING (1) – May cancel any Zombie Fight: Card used against you on the roll of 4+
REBELLIOUS (3) – May not be wounded in a fight as long as you have doubles on any of your Fight Dice. Also, gains as extra Fight Dice while in the same space as another Strange Hero.
CLEAN UP ON AISLE 7 (3) – May take a wound or discard an Item to Kill any Zombie beaten in a fight, even if no doubles were rolled.
TRACK STAR (3) – May add +1 to your Movement Dice roll.
SHERIFF (1) – Starts the game with a Revolver. (you are keyword Law Enforcement)
POLICE (1) – Starts the game with a pistol. (you are keyword Law Enforcement)
GAME WARDEN (1) – Starts the game with a Hunting Rifle. (you are keyword Law Enforcement)
MAN OF ACTION (1) – Starts the game with a Gun. (hero’s choice)
ON DUTY (1) – Starts the game with a pistol or revolver and flashlight. (you are keyword Law Enforcement or Military)
INTUITION (1) – May ignore any Wound on the roll of 6+.
FIRE (1) – Always counts as having a fire item and may ignore Lights Out.
RAGE (2) – Rolls an extra Fight Dice for each Hand Weapon you have.
LONER (1) – Rolls an extra Fight Dice when you are the only hero on a board tile.
JACK OF ALL TRADES (1) – You start the game with one random hero Upgrade.
PILOT (1) – You start the game with a Signal Flare.
RESCUE GEAR (1) – May discard an Item to Heal a wound from yourself or another Hero (except during a fight), or to cancel a Zombie card of the roll of 3+.
ALWAYS ON THE GO (3) – Anytime you roll a 1 or 2 for movement, you may take an extra move action (using the same Movement roll)
SHRUG IT OFF (3) – Anytime the Hero would take a Wound, Roll a D6. On the roll of 5+, prevent that Wound.
KILLING BLOW (2) – The Hero may Kill any Zombie beaten in a Fight on the D6 roll of 4+.
RUSH OF COMBAT (3) – Any time the Hero kills a Zombie in a fight, they may Heal a Wound on the D6 roll of 4+.
KNOCKBACK (3) – When the Hero beats a Zombie in a Fight, they may move that Zombie up to 2 spaces in any direction.
YOUTH (SPECIAL) – May give up a Move Action to fully Heal. (to take this skill you must have only 2 wound markers)
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Messages In This Thread
please help me - Brentis - 11-18-2012, 04:08 AM
RE: please help me - Orguss - 11-18-2012, 04:11 AM
RE: please help me - Brentis - 11-18-2012, 05:12 PM
RE: please help me - samuraitrev - 11-18-2012, 05:30 PM
RE: please help me - Bokya - 11-19-2012, 12:20 AM
RE: please help me - samuraitrev - 11-19-2012, 12:23 AM
RE: please help me - Brentis - 11-19-2012 12:57 AM
RE: please help me - samuraitrev - 11-19-2012, 01:29 AM
RE: please help me - Bokya - 11-19-2012, 02:31 AM
RE: please help me - Brentis - 11-19-2012, 02:55 PM
RE: please help me - Bokya - 11-20-2012, 02:18 AM
RE: please help me - Brentis - 11-20-2012, 04:30 AM
RE: please help me - Bokya - 11-20-2012, 05:37 AM
RE: please help me - Orguss - 11-21-2012, 12:28 AM
RE: please help me - Bokya - 11-21-2012, 01:35 AM
RE: please help me - Orguss - 11-21-2012, 01:56 AM
RE: please help me - Bokya - 11-21-2012, 04:10 AM
RE: please help me - Brentis - 11-21-2012, 04:27 AM
RE: please help me - friskers96 - 03-04-2013, 04:57 AM

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