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An idea for a water based new scenario with new board bits!
03-20-2013, 12:42 AM (This post was last modified: 03-21-2013 07:13 PM by labrys.)
Post: #7
RE: An idea for a water based new scenario with new board bits!
Ok.. Ive put upt the Board Tile prints here
and created an extended Suntrack up to 40 turns, 2 compasses (one upside down) to assist in directional dice rolls and some D2,D3,D4,D5,D6,D7,D8,D9, and D10 "spinners".
Just add cocktail stick!
[Image: Spinners.gif]

I'll do a printout of the rules once I have finalised them.

Ok got about 4 plays under my belt on this one.. once as heroes. This is a pretty intene game for the Heroes!

I Decided against autosapwn as it is clostrophobic enough with the narrow board.

I was playing it without heroes replenish, and that means if you lose more than two Heroes you Game Over due to the scenario needing two to get accross the river. This made it quite hard. Thinking about introducing this and see how it plays.

Also thinking about giving the heros some cards at the start, since they do not start in a building and thier intitial searches will be taken up turning the counters. Also the size of the board is quite small so they often have to move instaed of searching.

Heroles replenish, herso starting cards (2)

I played as heroes on this once and it took me 27 turns to get to the end. lost one guy pretty early on and the father ended up saving the day with some dynamite and casing his last wound on himself to cancel a zombie card letting the remaing two clear off on the boat (since one couldn't end up on the same square as another hero). Also the tools happend to be the last counter to turn over (had searched evey other building. Had it been obained earlier might have turned things around.

I am also thinking of adding a free door. Sometimes it can be a bit pinch-pointy!

Also a rule I have yet to announce.. the "Goats" made progress a little slower as people were afraid to go outside (even zombies) as losing a turn can be quite serious in this game.

[Warning: set phasers to cheese] So I was thinking of calling the Senario Goats on a Boat. In no way related to a pun on Snakes on a Plane. And I am not planning to create a hero charactor with any copywrite infringment whatsoever.
[Image: Saxon_sm.jpg][Image: Cigarettes_sm.jpg]

Goat Rules (in progrress):
[Image: Boardlayout2+.gif]
Place 4 goats in the 4 L shaped elbows (indicated with purple squares). At the end of the Zombie turn the zombies move.

If a goat is within 2 squares of any Zombie or Hero (in the outside as goats ignore buildings and cannot go on them), it will charge up to two squares towards the nearest character. If there are two different occupied squares within the same distance throw to determine. If there is more than one Character in a square you must roll to see which is hit. If they are all Heroes in that square the hero decides which is attacked.

Any character attacked, landing on, or going through a square with a Goat must roll a d6. On a 1-3 they are knocked down (place figure down to indicate). If they were attacked they lose their next go. If they moved into / through square they lose this go.

If there are no characters within range the goat will roll D6 and check the compass to see which direction they move 1 square in (same as current/wind effects for boat).

Only 1 Goat per pace allowed. If previously attacked and you start on a square with a goat you can move away as normal.

Goats are effected by fire with the same rule as Zombies (4 or 5 and are killed). Goats can be attacked with ranged weapons, but can not be attacked during fight stage. Cornfield effects goats same as zombies, after charging they must roll a 4 + to see if they can attack.

If a zombie starts on a square with a Goat (and was not knocked down) they can attempt to bite/infect Goat. On a 4+ the Goat becomes a Zombie goat, flip the counter. Zombie Goats are the same as normal goats in every way except they no longer target Zombies.

I bit the sheriff.. but I did not bite the deputy.

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RE: An idea for a water based new scenario with new board bits! - labrys - 03-20-2013 12:42 AM

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