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The Colour Out of Space REWORK
04-08-2013, 08:55 AM
Post: #2
RE: The Colour OIut of Space REWORK
Cool scenario! I really like the idea of the townsfolk getting dragged to the meteor and having to save them. Great work with the card too! It looks great.

The one critique I have is that the human win condition seems relatively easy. There are other scenarios that require humans to blow up 3-4 things. I see that the humans will also be spending time saving townsfolk, but the zombies needing to collect 6 in order to win. The zombies still only move one space at a time, so it just seems like a lot of leeway for the heroes to ignore the townsfolk altogether.

I haven't played the original or your new one yet, but just my 2 cents. If it was more unforgiving to the Heroes I think it would make the Heroes have to respect the townsfolk abductions more. You'd have to play test, but I think even 1-2 would be possible to prevent considering how slow zombies move.
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RE: The Colour OIut of Space REWORK - deepfreeze - 04-08-2013 08:55 AM

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