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The Colour Out of Space REWORK
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04-08-2013, 09:06 AM
(This post was last modified: 04-08-2013 09:07 AM by deepfreeze.)
Post: #4
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RE: The Colour OIut of Space REWORK
(04-08-2013 09:04 AM)friskers96 Wrote: Yeah I thought about that, so I thought adding in Auto respawn for the zombies would keep the heros extra busy. Also there will be townsfolk in buildings with spawning pits so there is more incentive to save em, six can go pretty quick. The original had 20 turns andthe heros started in the mix of buildings, figured putting nose to nose with a grave dead could throw some hurt at em... Could go for the "EPIC ENDING" Blob style. Once the Meteor is destroyed, *BAM!!* ULTIMATE SHOWDOWN!! A big meany pops out of the crater, something like a 4 wound zombie hero.. Oh, I did not see the auto-spawn. Rough night for the Heroes then haha. |
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Messages In This Thread |
The Colour Out of Space REWORK - friskers96 - 04-08-2013, 08:14 AM
RE: The Colour OIut of Space REWORK - deepfreeze - 04-08-2013, 08:55 AM
RE: The Colour OIut of Space REWORK - friskers96 - 04-08-2013, 09:04 AM
RE: The Colour OIut of Space REWORK - deepfreeze - 04-08-2013 09:06 AM
RE: The Colour OIut of Space REWORK - goodcop2000 - 04-09-2013, 12:05 AM
RE: The Colour OIut of Space REWORK - samuraitrev - 04-09-2013, 12:27 AM
RE: The Colour OIut of Space REWORK - friskers96 - 04-09-2013, 12:38 AM
RE: The Colour OIut of Space REWORK - friskers96 - 04-09-2013, 01:58 AM
RE: The Colour Out of Space REWORK - samuraitrev - 04-09-2013, 10:50 AM
RE: The Colour Out of Space REWORK - friskers96 - 04-09-2013, 03:46 PM
RE: The Colour Out of Space REWORK - samuraitrev - 04-09-2013, 06:24 PM
RE: The Colour Out of Space REWORK - friskers96 - 04-10-2013, 03:15 AM
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