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Game length question
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05-19-2016, 02:13 PM
Post: #7
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RE: Game length question
(05-19-2016 02:01 PM)mqstout Wrote: As an alternative, you could pull the Keys and Gasoline out of the pile altogether, and use them as part of a classroom setting modification to get them. A sub-goal to get them (that would be predictable rather than random in the deck), or perhaps correctly answering a verbal course material quiz item after killing 5 Zombies (and each Zombie thereafter to get another try). THAT is an awesome idea. Tying the game and specific course material together. I'm thinking to use an 'Exit Ticket' from class also. "What item is most important..." something along those lines. Great ideas! Please keep them coming! |
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Messages In This Thread |
Game length question - Billy Bones - 05-18-2016, 10:38 PM
RE: Game length question - Old Dwarf - 05-19-2016, 12:19 AM
RE: Game length question - Billy Bones - 05-19-2016, 02:14 AM
RE: Game length question - ATOEtalGeek - 05-19-2016, 03:35 AM
RE: Game length question - Billy Bones - 05-19-2016, 01:54 PM
RE: Game length question - mqstout - 05-19-2016, 02:01 PM
RE: Game length question - Billy Bones - 05-19-2016 02:13 PM
RE: Game length question - mqstout - 05-19-2016, 03:00 PM
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