Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Forklift
|
06-09-2011, 05:04 PM
(This post was last modified: 06-09-2011 05:12 PM by samuraitrev.)
Post: #11
|
|||
|
|||
RE: Forklift
I'd like to see the Forklift Truck used as a Zombie mashing machine. These rules are for
Ram Crush Impale Ram 1) If it gets a movement value of 4+ on 1D6 it can ram Zombies (As you'll know they take a while to build up speed. I've actually got a licence and used to drive one for work) 2) If a Zombie is Rammed/hit by the armoured Forklift it is wounded on a 3+ on 1D6 3) An optional extra is once per game you may choose to Ram a building (again 4+ on 1D6.) This would a) create 1 new door (counters are with the Growing Hunger expansion). or b) If hit with a movement value of 6+ on 1D6 the heroes may choose to Ram and destroy the building. Instantly killing all Zombies and Heroes inside. (Put an upside down Lights Out or They've taken the.. marker over it) Zombies or Heroes may not enter it and Spawning Pits are no longer used. Crush 3) The forklift can raise the forks or lower the forks for one movement point. (So 2 if you raise and lower) 4) If a Zombie is crushed (you lower the forks from the raised position) It is Instantly Killed on a 2+ Impale 5) If the Zombie is hit by the Forklift it may be impaled by one of the forks. This is done by discarding any Hero card when hitting a Zombie against a wall edge. (corners don't apply) If the Zombie is implaed it is wounded on a 2+ on 1D6 (so If any Zombies have more than one wound they are stuck on the end of the forks until Killed. This can be done by crushing them (see 4) Or shooting at them with ranged weapons or attacking them hand to hand (Zombie gets 1D6 -1 loses on ties) As you can see it's a killing machine but here's the balance part. 1) Heroes can only have three Characters (The forth is in the Fork Truck for the duration of the game). 2) Heroes lose the Scenario if 2 or more Characters are killed. Forklift Scenario 1 Smash 'N Grab) Turns 15 Victor in the Forklift Truck trying to smash into the Bank. Hell to the Zombies it's payday! Must create a door using the Ram option 4+ on 1D6. Then Get to the road out of town. with the Money token. In this Scenario the Zombie player controls Sheriff Anderson and Rachelle. To maim/kill Victor they must try to fire into the Forklift Truck (-1 Range) and (5+ to hit.). Dynamite or Gasoline always causes one wound on Victor if it hits the Forklift Truck . There is only a Zombie Pool of 7. These can be controlled by a third player. Or with two players they have to always move towards the nearest Hero. Scenario 2 I Know a Way Out of Here... ) Turns 15 One of the Anderson's must be included. (Odds) Billy. (Evens) Sheriff Anderson. Raising the Statue counter from the Town Centre with the Forklift Truck to reveal a secret passage out of the town. Heroes must first find the Unique Item card Book of Family History (because it's the Anderson family crypt). (just use a deck of 5 Unique Items and shuffle them before the game. And a Fire item or Flashlight. Use the two sewer sections fron SOTF and put them together on the side of the board. Each costs three movement points to travel down (so a total of 6) to escape the town. Just some thoughts feel free to add. |
|||
06-09-2011, 06:26 PM
Post: #12
|
|||
|
|||
RE: Forklift
(06-09-2011 05:04 PM)samuraitrev Wrote: I'd like to see the Forklift Truck used as a Zombie mashing machine. These rules are for I think ramming a new door into a building ought to do a wound to the forklift. Quote:or This I'm not sure about. A forklift generally doesn't have enough oomph to take out a building. A tank or a bulldozer would... Quote:Crush I like your scenario ideas. |
|||
06-09-2011, 07:59 PM
(This post was last modified: 06-09-2011 08:04 PM by samuraitrev.)
Post: #13
|
|||
|
|||
RE: Forklift
I think ramming a new door into a building ought to do a wound to the forklift.
Yeah true. It shouldn't be invincible. I mean there's Gasoline in it plus compressed air tanks if they get punctured. BOOM!! b) If hit with a movement value of 6+ on 1D6 the heroes may choose to Ram and destroy the building. Instantly killing all Zombies and Heroes inside. (Put an upside down Lights Out or They've taken the.. marker over it) Zombies or Heroes may not enter it and Spawning Pits are no longer used. This I'm not sure about. A forklift generally doesn't have enough oomph to take out a building. A tank or a bulldozer would... Just throwing ideas around really. How about one of the smaller 2 square buildings, Such as the Police Station, Post Office and Farm House assuming they're already structurally weakend by Zombies coming through the walls and floor? Thanks for putting together this cool thread I've often wondered what could be done with some of the spare counters. |
|||
06-10-2011, 09:33 AM
Post: #14
|
|||
|
|||
RE: Forklift
Nice ideas there Trev.
I love the idea of ramming a new "entry/exit" When destroying a building how about adding that there is a chance of getting burried under the rubble? I am the reason God stopped watching. |
|||
06-10-2011, 11:51 AM
Post: #15
|
|||
|
|||
RE: Forklift | |||
06-17-2011, 09:57 PM
Post: #16
|
|||
|
|||
RE: Forklift
Ok, so here is my current draft for my forklift rules that I am hoping to playtest soon. This is just my version... yours may differ of course! There were a lot of good ideas that I unfortunately felt the need to leave out in order to keep the whole thing from getting too complicated (it's pretty complicated as it is).
Quote:"Zombie-proofed" Forklift (Heroes ***) |
|||
07-26-2011, 05:53 PM
Post: #17
|
|||
|
|||
RE: Forklift
We playtested these rules last night with a custom scenario and so far so good. Before creating the scenario I corrected a mistake I made... I meant the forklift to be worth 4 dots so that it could be paired with Zombies Autospawn. We did find a few areas we needed to clarify, so I will be updating the rules.
- The forklift cannot move through sewers (duh) or through tight spaces like buildings that touch on a corner. - Getting in/out we changed to take up your whole move action. The revised version will read that you can give up your move action in order to move the forklift, which does not in any way count as the hero moving themselves. This gets around weird scenarios like driving the forklift across the map and then hopping out and taking your regular move. - We also decided that although you roll a die to move the forklift, it does not have "movement dice." Otherwise you could do screwy things like use Broken Ankle on the forklift, Billy's Track Star Ability, etc. etc. We did kind of want Heavy Rain to apply, but that was seemingly the one good case in a sea of broken situations that would come up, so we just decided to not allow anything that affects Hero movement to affect the forklift - The forklift stops its movement when it encounters a square with a zombie in it, the same as Heroes do. The forklift does not have "Blitz." We debated maybe changing this so that it DOES Blitz, but we'll decide that upon further playtesting. Thematically, Blitzing makes sense, the only real reason it's been left out was for balance concerns. - We debated whether or not the rolls to attack a human inside the forklift, as well as the rolls to ram zombies, needed to be made easier. For now we'll keep an eye on it and playtest it further. I'll post my custom scenario later tonight when I'm at home and have access to it. |
|||
07-26-2011, 06:56 PM
Post: #18
|
|||
|
|||
RE: Forklift
I like the changes and look forward to the new rules set. I think the shorter you can make the rules for the Forklift the better. Something that could fit on one of the scenario cards would be a great extra for the game.
Good work Mechanik! |
|||
07-27-2011, 12:36 PM
Post: #19
|
|||
|
|||
RE: Forklift
(07-26-2011 06:56 PM)samuraitrev Wrote: I like the changes and look forward to the new rules set. I think the shorter you can make the rules for the Forklift the better. Something that could fit on one of the scenario cards would be a great extra for the game. Thanks! I think it would be really hard though to get them to fit on a scenario card. Those scenario cards are not very big. I had trouble just getting my scenario rules to fit while using 6 pt font. I'm attaching the scenario I created. The basic idea is the Heroes must use the forklift to move barricades from the Junkyard to a Safehouse. |
|||
07-27-2011, 02:22 PM
(This post was last modified: 07-27-2011 02:22 PM by samuraitrev.)
Post: #20
|
|||
|
|||
RE: Forklift
Great stuff I downloaded it and saved it. I will let you know when I get around to playing it.
Thanks again! |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)