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New cards, rules, abilites, senerios, and heros.
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04-17-2012, 03:42 PM
Post: #31
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RE: New cards, rules, abilites, senerios, and heros.
a lot of cool stuff going there...
great ideas for abilities and cards... even though i live in brazil and for me is kind hard to make the hero cards... But i'm surely puttin those abilities into use... great post... thx for sharing... A good measure for the power of a weapon is how cool it looks... |
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04-17-2012, 05:39 PM
Post: #32
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RE: New cards, rules, abilites, senerios, and heros.
Any idea where to get miniatures for the heroes?
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04-17-2012, 11:10 PM
Post: #33
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RE: New cards, rules, abilites, senerios, and heros.
Hi Arc a good place to start is Hasslefree miniatures look up the adventurers section.
Hope this helps. |
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04-18-2012, 08:03 AM
Post: #34
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RE: New cards, rules, abilites, senerios, and heros.
Okay thanks alot.
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04-28-2012, 05:03 PM
Post: #35
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RE: New cards, rules, abilites, senerios, and heros.
These are great. I love the scope and the barricades. They add a lot of flavor.
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04-28-2012, 05:03 PM
Post: #36
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RE: New cards, rules, abilites, senerios, and heros.
These are great. I love the scope and the barricades. They add a lot of flavor.
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05-07-2012, 12:06 AM
Post: #37
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RE: New cards, rules, abilites, senerios, and heros.
great list!
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05-07-2012, 03:19 AM
(This post was last modified: 05-07-2012 03:28 AM by deadrabbit.)
Post: #38
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RE: New cards, rules, abilites, senerios, and heros.
(04-17-2012 05:39 PM)ARC87 Wrote: Any idea where to get miniatures for the heroes? there is a field reporter/jurnalist and a escaped convict in the hero pack for lnoe. (04-28-2012 05:03 PM)jerakees Wrote: These are great. I love the scope and the barricades. They add a lot of flavor. thanks man, similar barricade rules come in the survival of the fittest expansion if you want to try it out. (04-17-2012 03:42 PM)j0hnnn Wrote: a lot of cool stuff going there... thanks man. i was young when i made this so i might try to fix it up and repost it with some new stuff. you could try the car rules for free, its alot of fun. might be difficult to understand but if you try it you can fill in the blanks with home rules. really thematic having two guys drive around distracting and killing zombies while the others loot buildings. when life hands you zombies, rev up your chainsaw. [IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG] |
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06-13-2012, 07:02 PM
Post: #39
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RE: New cards, rules, abilites, senerios, and heros.
These are really good, but the only problem I have is that it might be unbalanced for the zombies then. If a bunch of cards are added to the zombie deck, then there should also be some added to the zombie deck. I'm sure some are posted somewhere on this site, just haven't found them yet. Also, adding a bunch of these cards nulls the zombie cards of "discard 10 cards. If discards last one, then you win". Other than that, great cards. I'm totally going to use some of them.
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