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What does FFP need to add?
01-20-2011, 11:52 AM
Post: #11
RE: What does FFP need to add?
(01-18-2011 01:28 AM)D153453D Wrote:  
(01-17-2011 07:27 PM)juan-agustin Wrote:  I would like to see new board tiles, maybe urban/city or maybe a forest/lake.

I have a forest type area in my new boards. Seen here. (or under variants)

I have already laid out plans for a 17 piece modular forest. I don't want to give away any more than that at the moment. Below are both.


I have a forest type area in my new boards. Seen here. (or under variants)

WOW, Awesome. I'll follow this project
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01-21-2011, 04:05 AM
Post: #12
RE: What does FFP need to add?
Maybe a way to make custom characters, (for those without photoshop or other computer skills.) I'm thinking about a character 'sheet' with an empty slot where you could insert a picture of yourself or whatever you want. (Sort of like those binders that you can slip a cover sheet into?) Also, maybe big list of character attributes with positive and negative point values and you could give the character whichever ones you wanted so long as they added up to a given point value. Or maybe having a higher point value could mean spending a dot or two.

Better yet...instead of the empty framed character sheet, maybe just pages of character sheets with no info or picture, and custom software for printing on them! Although...I guess you couldn't have the nice thick card stock if you did it that way. But you could DEFINITELY do something like that with blank weapons/item cards, etc! They should totally do that!

A scenario that utilizes that damn tractor that came with the base game!

A collectors edition that comes in a nice plastic case that has individual compartments for all the different pieces in all the different expansions, (including extra room for future/custom expansions.) Some of us have sort of made this ourselves out of tackle boxes, etc. but I bet some people might shell out some dollars for a cool looking official version.

Here's another call for more board pieces! I'd also love to see some kind of customizable board pieces...but I don't really see an easy way to do that. They could certainly have some custom, map-making software made that would allow you to choose from a few basic backgrounds, grass, tombstones, flooring, etc. and then let you place walls, doors, spawning pits, and various scenery and furniture on the various tiles. But again...you wouldn't be able to print it on the awesome, super-thick card stock they use. Maybe you could make sort of a big frame to slide your printed pages into?
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07-25-2012, 09:56 PM
Post: #13
RE: What does FFP need to add?
(01-13-2011 06:17 PM)vikinglad Wrote:  I would love the addition of some "Boss" characters. I love having one big behemoth that everyone is trying to take out at once. Maybe an expansion with 4 boss characters, a scenario for each, and rules for integrating them into existing scenarios (dot grades).

I was looking at some of the older threads, and when I saw this, I HAD to respond. That sounds like an awesome idea! I love this idea! I would love to see that.

Some examples I'd love to see as a possible boss character:

- A really big zombie

- Some kind of cult leader, or evil mastermind, or something. Basically, just a human who somehow found a way to bring the dead back to life, hence he is controlling the zombies

- "Patient Zero" It could be some sort of really freaky, super decayed looking zombie, but basically the idea is he was the original zombie. He was the zombie spreading the infection, so if you can kill him, everybody else will return to normal (or the zombies will all die, or whatever).

I think this would be awesome! It could be really fun, and involve some really fun scenarios in which you have to specifically try to take out the boss character. Plus, they would definitely also have to add special rules to allow you to include them in regular games if you so choose. For example, there should be a card in the zombie deck that you can use in other scenarios where if the zombies get that card, they get to bring the character in. The character would obviously have to be a lot less powerful than in the main scenario featuring it, but it could give the zombie player(s) some neat special powers or something.

I am loving this idea! We should share this with FFP. You never know!
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07-26-2012, 08:17 AM
Post: #14
RE: What does FFP need to add?
A campaign... We already have the parts, but a campaign book would be nice. Including boss zeds and the experience system Zombie17

Just Keep Repeating It...
[img=468x60]http://www.thezombiegame.com/gallery/albums/userpics/10169/normal_itsonlyamovieinvert.jpg[/img]
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07-26-2012, 09:00 AM
Post: #15
RE: What does FFP need to add?
(07-25-2012 09:56 PM)StayPuft Wrote:  - Some kind of cult leader, or evil mastermind, or something. Basically, just a human who somehow found a way to bring the dead back to life, hence he is controlling the zombies

StayPuft, our friends at FFP already created this one for you:
Web Scenario: All Hallows Eve

"It's the smell... it's driving them CRAZY!"
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07-26-2012, 10:06 AM
Post: #16
RE: What does FFP need to add?
To be honest,

with the basegame, Growing Hunger, Hero pack 1, radioactive grave dead, revenge of the dead and Zombie Pillage, plus all the webscenarios, I feel that I've got enough to rummage through for the time being.

And that still leaves Survival of the Fittest out there. I think FFP have produced a great deal of stuff already.
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07-26-2012, 07:26 PM
Post: #17
RE: What does FFP need to add?
That's right, scarydk. I forgot about that. Okay, so maybe if they did go this route, that wouldn't be one of the boss characters, since they already kinda did that with that web scenario. LOL! Still, I am loving the idea of boss zombies/characters of some sort.

(07-26-2012 10:06 AM)EvilNed Wrote:  To be honest,

with the basegame, Growing Hunger, Hero pack 1, radioactive grave dead, revenge of the dead and Zombie Pillage, plus all the webscenarios, I feel that I've got enough to rummage through for the time being.

And that still leaves Survival of the Fittest out there. I think FFP have produced a great deal of stuff already.

Oh, definitely agreed. Flyinf Frog certainly doesn't owe us anything. They are awesome and have created a lot of super cool new content for the game. Still, it never hurts to add more, hence why it is fun to dream about what we'd love to see. ;-)
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08-14-2012, 01:34 AM (This post was last modified: 08-14-2012 04:15 AM by Sharkey.)
Post: #18
RE: What does FFP need to add?
I would love to see a Military Expansion with a cliche squad make-up:

-the stoic leader
-the gruff sergeant
-the gung-ho
-the rookie
-the smartass

It would also be awesome to see a third faction introduced, such as Black Ops or Bandits, who are their own entity separate from zombies and heroes. Instead of being a playable faction, they are simply a game presence that could cause hell for either the zombies or heroes. They could be a random "Play Immediately" and "Remains in Play" Event card that would be in both the Hero and Zombie decks. Whoever drew the card must roll for a random building, which the Black Ops would then raid/occupy and everyone inside must make a save roll of 3+ to prevent being wounded. It would be similar to "Lights Out"/"Overrun" in that a marker would be placed on that building, and a killzone would be established inside and 1 space away from the walls outside the building. If anyone (zombie or hero) ends their move in the killzone, they must make a save roll of 4+ to prevent being wounded as the Black Ops would essentially be shooting at them.

The Black Ops could be represented by 2 Black Op figurines per occupation, which would be black in color and maybe number in 8 figurines total as there would be 2 cards in each of the Hero and Zombie decks. The figurines must be positioned in a way that they have clear lines of sight from all angles (such as placed on opposite corners). The figurines won't move at all, so players can form strategies to try and kill them (they would have 2 health each). If all the Black Ops are killed in the occupied building , then the occupation marker is removed, but the discarded "Occupation" card would be shuffled back into the deck, allowing a continuous threat to the board. The team that didn't draw the card could always play a "Cancel Hero/Zombie" card to remove the occupation, but smart players could use these occupied buildings as traps for the opposing team. Zombies could encircle and force heroes up against the building, or heroes could play zombies into the killzone, hopefully killing them off.

With the greater firepower coming from such added military hardware, the zombie horde would definitely need to be increased from 14 zombies and/or special boss zombies would be needed to even out the field.

Scenarios could range from:

-rescue the townsfolk/heroes (act more as an escort mission)
-construct a bomb
-GET TO THE CHOPPER!!!
-Call in an airstrike (or evacuate before area is decimated)
-Clear out occupied buildings (ex: heroes must clear the manor house that has 8 Black Ops inside, zombies of course must try and kill the heroes to prevent this)

Would definitely like a larger urban map set-up for this kind of stuff!
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08-14-2012, 08:00 PM
Post: #19
RE: What does FFP need to add?
Sharkey,

I love the ideas you illustrated here. Your military expansion idea sounds awesome!

I couldn't help but throw in one thing I thought would be an awesome addition to it...

A new type of zombies...

Military zombies. They would be soldiers who became zombies. So, they could possibly still be wearing helmets, armor, etc. and even be carrying explosives like grenades that they no longer have the intellect to use, but could still blow up without warning.

With all that, you could imagine there could be a few special powers they get:

Because of the armor, helmets, etc. they could maybe take more than one wound to kill.

Because of the explosives still strapped to them, maybe they have the potential to instantly kill heroes (though they would take themselves out in the process). Maybe it could be the sort of thing where, in a situation where they get two or more fight dice, they blow up if they roll doubles.

Heck, even just because of the fact that they WERE military before they died, you could say that they retain some of their natural strength and fighting instincts, so maybe they are just a tad more dangerous than a standard zombie. Maybe they get two fight dice instead of just one, or something.

Of course, I wouldn't want it to unbalance the game too much by making them TOO powerful, so it would have to be balanced out with an appropriate number of DOTS compensation on the heroes side, or something like that. But, I think it would be really cool.
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08-14-2012, 08:08 PM
Post: #20
RE: What does FFP need to add?
I could never have enough tiles IMO
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