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What does FFP need to add?
08-30-2012, 03:51 PM
Post: #31
RE: What does FFP need to add?
LNOE Suggestions:
City or Town Tiles. (more congested moving space)
Road Tiles. so players can play out longer stories between settlements.
Scenario Book.

ATOE Suggestions:
None.. the game is pretty perfect!...
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08-30-2012, 07:45 PM
Post: #32
RE: What does FFP need to add?
I couldn't remember if anybody suggested this (and this thread has gotten rather long and I'm lazy LOL) but one cool thought I had would be the addition of vehicles as a weapon. In other words, maybe using the tractor or truck piece that came with the game, you could actually try to run some zombies over. I'm not sure how that would work, or what the rules would be around it, but it could be pretty cool.
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08-30-2012, 08:40 PM
Post: #33
RE: What does FFP need to add?
(08-30-2012 03:44 PM)mqstout Wrote:  
(08-16-2012 07:14 PM)Ogthar Wrote:  Roll20.net

Roll20, btw, handles decks of cards and drawing and hands.

Nice. I didn't know Riley put that much detail into it, but I should have guessed. Like I said, I never used it, but I know the guys that made it and trust them to do a good job.
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08-30-2012, 09:23 PM
Post: #34
RE: What does FFP need to add?
You do eh? It's a great product. I use it every few weeks, since one of my regular game players moved out of town. Nice to know. (I was in on their Kickstarter.)
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