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Poll: Which should we use in the hangar? This poll is closed. |
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Keep the first plane, its fine | 0 | 0% | |
You should finish the 2nd plane | 0 | 0% | |
You should finish the 3rd plane | 4 | 100.00% | |
You should finish the 4th plane | 0 | 0% | |
Its all wrong! we need better options | 0 | 0% | |
Total | 4 votes | 100% |
* You voted for this item. | [Show Results] |
Woodinvale Revisited
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02-25-2015, 12:28 PM
(This post was last modified: 02-25-2015 01:02 PM by Aoniken.)
Post: #11
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RE: Woodinvale Revisited
A little update on the hospital (thanks again, mqstout). I replaced the modern looking computer for some paper and stuff in the front desk.
I also finished the Airplane hangar. I hope the Dinner is ready for this weekend, so the second L-Board is finished soon. |
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02-25-2015, 06:35 PM
(This post was last modified: 02-25-2015 06:38 PM by BigDumbYak.)
Post: #12
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RE: Woodinvale Revisited
(02-24-2015 03:54 PM)mqstout Wrote: One small thing to remember, Aoniken: The game's set in the 80s. I'm seeing flat screen monitors. What? The 80's? I never got that feeling at all while playing. Maybe late 90's due to the lack of obvious cellphones and stuff. Is the timeframe stated somewhere? (02-25-2015 12:28 PM)Aoniken Wrote: This really is some beautiful work Although I'd be lying to myself if I didn't point out that the fact that the plane can't leave the hangar doesn't drive me a little crazy |
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02-25-2015, 07:10 PM
Post: #13
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RE: Woodinvale Revisited
(02-25-2015 06:35 PM)BigDumbYak Wrote:(02-24-2015 03:54 PM)mqstout Wrote: One small thing to remember, Aoniken: The game's set in the 80s. I'm seeing flat screen monitors. I don’t know if there’s a precise timeframe, but I think its obviously not present day… so, flat screens and cellphones doesn’t belong here. About the plane, it bothers me too, but there’s a division in the double door of the original board too, to prevent players from moving diagonally. Also, I calculate the extent of each square by 3x3 mts… that’s too little room for a plane! can you help me think another option for this? |
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02-26-2015, 12:45 AM
Post: #14
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RE: Woodinvale Revisited
Maybe the hanger houses plane parts. As for the dividing wall maybe just put an obstruction there. An engine, barricades a pile of bodies?
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02-27-2015, 03:16 PM
Post: #15
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RE: Woodinvale Revisited
Break down the plane, its nose is the separator.
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02-27-2015, 04:23 PM
Post: #16
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RE: Woodinvale Revisited
(02-26-2015 12:45 AM)samuraitrev Wrote: Maybe the hanger houses plane parts. As for the dividing wall maybe just put an obstruction there. An engine, barricades a pile of bodies? (02-27-2015 03:16 PM)mqstout Wrote: Break down the plane, its nose is the separator. I still think the separation must be structural. I mean, part of the building. none of the objects on the board limit your movement, so... what about a triple metal courtain? two open, one (in the middle) closed? or maybe one big metal courtain in the other wall, but closed? |
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02-27-2015, 05:46 PM
Post: #17
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RE: Woodinvale Revisited
I'm sure your options of planes is probably limited, but that's actually a British WWI Biplane too. Might want to at least photoshop out the cockades on the wings so that it's not as noticeable.
"If you had any sense, you'd leave now! Get out while ya still can! It's too late for th' rest'a us. The Horseman rides tonight, an' he's comin' to take us all ta Hell!" |
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02-27-2015, 05:56 PM
Post: #18
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RE: Woodinvale Revisited
(02-27-2015 05:46 PM)MoonSylver Wrote: I'm sure your options of planes is probably limited, but that's actually a British WWI Biplane too. Might want to at least photoshop out the cockades on the wings so that it's not as noticeable. Jajajaj! I mistook it with a french one (the flag is the same, but reversed). Thats the reason for those posters in the wall if you look closely I think its ok if they have a British Biplane... maybe somebodys grandfather is an inmigrant? |
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02-27-2015, 07:43 PM
(This post was last modified: 02-27-2015 07:43 PM by Aoniken.)
Post: #19
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RE: Woodinvale Revisited | |||
02-28-2015, 08:21 PM
Post: #20
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RE: Woodinvale Revisited
Looking great. I love the fact you want the boards to be as realistic as possible. Keep up the good work!
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