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weapons youd like to see in the game.
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08-12-2008, 06:35 PM
Post: #11
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RE: weapons youd like to see in the game.
Skateboard -- +1 to outdoor movement rolls. You may discard Skateboard to move through a space with zombies without fighting them.
Machete -- Add +1 to your highest Fight Dice. COMBAT BONUS: Discard to roll an extra Fight Dice. Rifle -- Range 5. You make ranged attacks against zombies that are outdoors. The rifle hits on a 4+ and breaks if you miss. |
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08-12-2008, 06:47 PM
Post: #12
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RE: weapons youd like to see in the game.
Damn, I have to use my imagination!!! LOL.
Good point, and seeing your rules for the Skateboard increases my interest! How about adding "Breaks on roll of 1-2" AND if broken a non-student character suffers a -2 to movement next round! Kind of makes it risky for the 'older folks' to use it (not unlike a real skateboard...) |
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08-12-2008, 07:22 PM
Post: #13
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RE: weapons youd like to see in the game.
supervike Wrote:Damn, I have to use my imagination!!! LOL. ya but it only breaks if you use it as a combat bonus |
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08-12-2008, 07:34 PM
Post: #14
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RE: weapons youd like to see in the game.
supervike Wrote:How about adding "Breaks on roll of 1-2" AND if broken a non-student character suffers a -2 to movement next round! I thought about making it "Student Only", but the thought of Sam on a skateboard was just too funny to pass up. There are enough "Student Only" rules already. |
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08-12-2008, 07:40 PM
(This post was last modified: 08-12-2008 07:43 PM by deadrabbit.)
Post: #15
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RE: weapons youd like to see in the game.
mqstout Wrote:Skateboard -- +1 to outdoor movement rolls. You may discard Skateboard to move through a space with zombies without fighting them. *skate boards are multi purpose to ride and to hit zombies with. so there has to be some kinda combat bonus *the machete is alittle to good. adding one to a roll can change the odds of any fight and with it not being able to break. to good. but i think if you made it Machete- may discard to kill a zombie beaten in a fight. COMBAT BONUS: add one to your highest fight dice. breaks on a roll of 1 or 2. then it would be coll i like it like that alot... team work rules. do you like it or hate it? *and the rifle is to bad . its pretty hard to miss a when your aiming at a slow zombie with a rilfe. |
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08-12-2008, 09:52 PM
Post: #16
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RE: weapons youd like to see in the game.
deadrabbit Wrote:Hedge cutters-(large hedge cutters like a big two handed sucker) COMBAT BONUS: roll an extra fight dice. if you beat a zombie two times in a fight it is distantly killed. mark beaten zombies with a chip or token. There is one in the Growing Hunger expansion. Two handed weapon. Very powerfull. I am the reason God stopped watching. |
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08-12-2008, 10:11 PM
(This post was last modified: 08-12-2008 10:12 PM by mqstout.)
Post: #17
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RE: weapons youd like to see in the game.
deadrabbit Wrote:*skate boards are multi purpose to ride and to hit zombies with. so there has to be some kinda combat bonusYou knock the zombie over by breaking the 'board on its head and run on. The "combat bonus" is avoiding the combat and still moving. Sort of like a one-time Johnny. |
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08-13-2008, 01:55 PM
Post: #18
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RE: weapons youd like to see in the game.
mqstout Wrote:Skateboard -- +1 to outdoor movement rolls. You may discard Skateboard to move through a space with zombies without fighting them. owjeah you can say that the skateboard only works with the youth. |
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08-13-2008, 03:25 PM
(This post was last modified: 08-13-2008 03:43 PM by deadrabbit.)
Post: #19
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RE: weapons youd like to see in the game.
Emp Wrote:deadrabbit Wrote:Hedge cutters-(large hedge cutters like a big two handed sucker) COMBAT BONUS: roll an extra fight dice. if you beat a zombie two times in a fight it is distantly killed. mark beaten zombies with a chip or token. those are hedge cutters tehe |
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08-13-2008, 03:49 PM
(This post was last modified: 08-13-2008 03:50 PM by deadrabbit.)
Post: #20
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RE: weapons youd like to see in the game.
mqstout Wrote:deadrabbit Wrote:*skate boards are multi purpose to ride and to hit zombies with. so there has to be some kinda combat bonusYou knock the zombie over by breaking the 'board on its head and run on. The "combat bonus" is avoiding the combat and still moving. Sort of like a one-time Johnny. ya but getting a +1 to movement is a BIG deal it can save you life in so many situations, and if it was on billy, hed go so fast. so if you make it so you have to discard it when you use the combat bonus no one will use the combat bonus, theyed be stupid if the did. but if you set it up to chance and made a good combat bonus like -1 to zombies highest fight dice roll. then it woould be worth using the bonus and worth taking the risk |
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