Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2 Player Coop/Adversarial Variant?
05-28-2013, 10:08 PM
Post: #4
RE: 2 Player Coop/Adversarial Variant?
I'm sure it could be done, but it would be difficult to execute. Even playing 100% honestly, a lot of the game is based on the element of surprise. Knowing what the opposing side has might cause you to intentionally do something you wouldn't have, or not do something you would have.

Zombicide is a better bet if you are looking for a 100% cooperative game. In that game, all players are the Survivors, and the zombies are just auomatically controlled by the game mechanic.

Though, as I said, I am sure there is a way you could figure out how to play LNOE like that, but it wasn't designed for that, so there would be some difficulty.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: 2 Player Coop/Adversarial Variant? - StayPuft - 05-28-2013 10:08 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)