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B2 Midnight Setting Campaign
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01-05-2014, 08:10 PM
(This post was last modified: 01-05-2014 08:18 PM by Old Dwarf.)
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B2 Midnight Setting Campaign
This is the start of a long B2 Campaign which I have
set in the Game World of FFG old RPG Midnight. http://www.boardgamegeek.com/thread/1097...gn-setting The Campaign involves the forces of fallen God Izrador (The Shadow) AKA Uthuk Y'llan attempted conquest of 7 Strategic Cities of the Sarosan Human Kingdom of S. Erenland AKA Daqan Lords. It's sort of a Midnight prequel. Why the change of venue-well we like a lot of back story for our campaigns & as the Midnight setting is based on a RPG it has tons of background over Terrinoth .So FLUFF Warning as this is the start of this Campaign a lot of background material is covered to set the stage. So you are warned De Dwarf is wordy. I do session reports that are heavy on the story elements & not so much a rendering of each dice roll or card used. So basically each sides turn is 15 minutes of Game battle time & every 4 turns I give the hour. The following Game lasted 8 Turns so 2 hours of Game time. I give the Command Card played but don't mention the collection of Lore & Lore Cards are only noted when they are used . So to Have at it Here's the Set Up: Army List Forces of the Shadow= Brutal Assault Kingdom of S. Erenland = Guardians of Lore Scenario Forces of the Shadow=Staking a Claim(first Player) Kingdom of S. Erenland=The Last Bridge --------------------------------------------------------------------------- 3rd Helial, Shareel Jahzir smiled looking down from the tower of Highwall Castle as he watched the fleet departing for the conquest of the South lands. His war chief Jaekys Flesh Marker under orders to capture the city of Erenhead the first step to bring all of the Kingdom of S.Erenland under the Shadow of his Master Izrador. Time was some what meaningless to the immortal Night King, but his God Izrador had made clear ,now that the North had fallen & the last of the Dornish old Kings flayed, that the Sarcosans Kingdom of the Southeast & the Elven Kingdom of the Southwest must brought under his control. It had been 6 months since the last Dornish City of Highwall had surrendered & 3 weeks since another fleet had been dispatched across the sea of Pelluria to begin the Western Campaign against the Elves in their forest stronghold of Erethor. That Campaign would be the most difficult & he had sent his elite Orc forces accompanied by his rival Night Kings, Ardherin & Zardrix for support. The just departing fleet for the Eastern Campaign however, was a true moment of sweetness, his revenge against his former people & the Sarcosan King that had betrayed him. Now as Supreme Commander of the Shadow's Armies the South Erenland Kingdom would be ground under the Shadows iron boot heel. Jahair, watching the fleet grow small in the distance, did find irony in the fact that most of the army he was sending out was made up of Dornish men.The Dorns had fought savagely against the Shadow but once their Kings were thrown down & they submitted old resentments against their former allies the Sarcosans of the South resurfaced. Thus many Dorns were willing to join Izrador forces. This was fortunate as although Izrador forces were vast so were the task the fallen God had set out. The North had to be held as not all Dorns were willing to accept the Shadow rule. Sunulael ,his other rival Night King & head of The Shadow Cult was busy organizing & enforcing the occupation between him & the Western Campaign most all of Izrador Chosen, the orcs were committed leaving most of the Eastern Campaign to depend on human troops. Satisfied that all his plans were now in motion Jahzir left the tower balcony to report to his God. The time is 905 Third Age & the Shadow moves South. 4h Helial, Dorshran.905TA Voratch Darksworn, stepped out of the cabin into the chill mists of morning, the weight of responsibility was crushing. The Legate healers had just informed him that the entire Armies command structure, save himself was dead or incapacitated. He didn't know at this moment who he hated more, the arrogant Sarcosans who had ruled over his people for generations & then offered little help as the forces of Izrador overran the north or the arrogant Orcs his new allies in the service to the Shadow. The Eastern Army besides it's War Chief had a War Council of 12,11 Orcs & him the lone Dorn, a sop to the majority of troops that made up the Army. Not that they paid any attention to his advice. Basically he had suffered one indignity after another since the fleet had landed along the coast & the Army had marched inland through the Plains of Erenhead. The deserted village was another lesson in Orc arrogance ,a brewery had been found & the Orcs lost no time in commandeering it's Kegs. Dammit he had warned them the Sarcosans were not honorable warriors & poison was a real possibility. For his trouble his manhood had been questioned & the next War Council meeting had turned into an epic binge while the Orcs laughed at his refusal to drink. Now 8 were dead & War Chief Jaekys & 3 others were bed ridden & barely conscience. The Legate Healers had said they would recover but it would be months at best before they could resume command. Thus he was now the ranking officer of the Army deep in enemy territory.By the Shadow he had never commanded anything this big,the command of a Palace Guard was the extent of his command experience. He knew, the Night King Jahzir would not tolerate delay,if he waited for a new War Chief the day of his arrival would be the day of his own death. Voratch had no choice but to carry on with Jaekys Battle Plan but the responsibility now forced upon him was overwhelming .If he failed to take Erenhead death would not be merciful. 4th Helial, Dorshran,905TA Zerith Tabelu, Commander of Erenhead, had just completed the Cities muster & prepared to meet the gathering storm of the Shadow Army. The scouts had informed him that the enemy Army had landed several miles down the coast,undoubtedly to avoid Erenhead's formidable sea fortifications. This would only mean that they planned to come at the City from land side & thus had to get over the Eren River. The obvious bottle neck would be 'The Great" Bridge, if the forces of the Shadow were to be stopped that Bridge had be defended. Otherwise, the forces of the Shadow would Stake a claim to Eren hinterlands & the City would be cut off from help. Tabelu,reflected that even though he had been Commander of the Cities forces for some 10 years, he had never had to muster it's full manpower. His Command experience was limited to the parade ground & now he was caught up in a real war. Still he would do his duty, he was the best the City had, may the Lost Gods grant he was good enough. 2nd Helial , Sahaad ,905TA 1st Battle of Erenland Voratch Darksworn after being thrust into command had moved his Army quickly following War Chiefs Jaekys plan to attack Erenhead from it's weaker southern side. However as he approached the bridge over the Eren River he found the cities forces were moving up to block his advance. Voratch main goal was to secure the strategic points necessary to open the way for the investiture of Erenhead,now he would need to fight to take them. He quickly deployed his forces. The left Flank was covered by a unit of Blood Harvesters, & Flesh Rippers plus the half dragon to insure the vital strategic location would be denied the Erenlanders. His Center has anchored by 2 Blood Harvester Units and another of Flesh Rippers.Their assignment was to take the river bridge & isolate the City from its main source of supply. The Right Flank with its strategic Hill was left to the 2 Fell Units to take. Commander Tabelu to his dismay found the Shadow Army approaching the Great Bridge & other strategic locations but it still was not too late. Putting 1 Yeomen Archer Unit & 2 Citadel Guard Units plus his Roc Rider in the Center with the key mission to take & hold the bridge. To his left to take the strategic hill he assigned a unit of Yeomen Archers with a Citadel Guard Unit & 1 of his Rune Golems Units. The Right Flank was to try to push the Shadow forces back & secure the strategic location. This difficult task had been assigned to 2 Citadel Guard Units & 2 Yeomen Archer Units along with the other Rune Golem Unit. Barely had he got his forces in place when the battle horns of the Shadow army sounded the attack. The Battle for Erenhead had begun! -------------------------------------------------------------------------------- Clash of Arms-The First hour Voratch wasted no time ordering an Attack Right, sending his 2 Fell Units lumbering toward the Hill that dominated his Right Flank .He despised the Obscene Fell, mounds of dead flesh given horrible life by Sunulael's vile experiments but they were useful in battle. A Unit of Flesh Rippers was also dispatched to attack the Yeomen bowman Unit guarding the hinge to Erenheads Center. The Flesh Rippers perverted beasts through the Dragon Magic of Zardrix charged into the Yeomen, who held firm but lost 2/3 of their number. (Upkeep: VP=0) Commander Tabelu seeing the enemies concentration on his left Flank ordered a Line Advance. The Rune Golems on his left were sent to occupy the strategic Hill before the shambling Units of enemy could get to it. A Unit of the Citadel Guards was sent to occupy the crucial bridge & on his right another Unit of Rune Golems was set against a Unit of enemy infantry. Tabelu, silently thanked the Lost Gods that these ancient artifact still functioned as they would be his hammer Units. The Golem attack on the Fell forced the undead back but their counter attack took down one of the Golems. The Golem attack against the Blood Harvester infantry stunned that Unit. (Upkeep: VP2- 1-Bridge & 1-Strategic Hill Voratch, seeing set backs to his Right & Center ordered a Patrol Left sending the massive but slow half Dragon toward the Strategic by the lake to secure his own supply line & ordered the Flesh Ripper Unit to take on the Golems . The Flesh Rippers was shrugged off by the Golems. (Upkeep: VP 0) Commander Tabelu seeing his forces had blunted the initial attack by the Shadow Forces ordered another Line Advance. The Citadel Guard Units were put in motion, on the Left ordered to attack the Flesh Ripper Unit that had previously decimated the Yeoman Archers ,in the Center they moved to take on a Blood Harvester Unit & on the Right they moved to hit the stunned blood Harvester Unit. The Guards on the Left eliminated 1 Flesh Ripper, in the Center they gave the Blood Harvester Unit a loss & on the Right another Blood Harvester Unit was give a loss as the stunned unit was unable to retreat. (Upkeep: 2 VP - 1-Bridge & 1-Strategic Hill -Total 4VP) The Shadow Commander steeled himself the battle was not going well & he realized that throwing troops against the enemy was not working. He needed to tie down some vital Locations to keep the Campaign going. He ordered Attack Center & sent a Flesh Ripper Unit to move into the buildings of the small village by the bridge to threaten the enemies infantry there. The depleted Blood Harvester Unit was ordered back to secure a Forest crossing & another Blood Harvested Unit was ordered over to the Left Flank to hold a Hill over looking his supply line. The Flesh Rippers fierce forced the Citadel Guard unit back (2 spaces) & the Rippers pursued catching the Guard again & force a loss & making the Guard retreat back again. (Upkeep: 1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear) Total 1) Commander Tabelu silently cursed as he saw his Guards forced off the bridge, the bridge that was the whole point of him fighting here. It had to be held, at least long enough to get arriving supplies through. He ordered a Patrol Center sending his Roc Rider Unit forward to take on the Flesh Rippers & sending in his reserve Citadel Guard Unit to further punish the Flesh Rippers. The Roc attack destroyed one Flesh Ripper & forced the rest back but their retreat left the Citadel Guard without a target. (Upkeep: 1VP- Strategic Hill (the bridge was lost) Total 5VP). Voratch having opened the bridge moved to shore up his Left Flank & its it's vital Location ordering an Attack Left sending the great Half Dragon to secure the vital Landing by the Lake. To push back the Ehenheaders Troops from getting closer he ordered the Flesh Rippers to take on the Golems .His Chandlers were finally able to muster the power to free the weak Blood Harvester Unit from it's stunned condition(2 lore) & it sought revenge from the Citadel Guard Unit facing it. The Flesh Rippers took down one of the Golems but the Unit stood its Ground. The weakened Blood Harvester in its Rage gave the Citadel Guard Unit a loss & forced it to retreat & the Shadow Chandlers feeding off the Blood Harvester rage sent Pillage into their opponents stripping of power from them & adding it to their own. (Upkeep-2 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 1 for Strategic hex - Total 3) Tabelu seeing his Right Flank being pushed back regretted he could not order a Cavalry Charge but the Duke had held back his elite Sussars horsemen as a strategic reserve, so he ordered his Citadel Guard Unit in his center to reoccupy the vital bridge. (Upkeep-2 VP - 1-Bridge & 1-Strategic Hill -Total 7VP Decision in the Balance-The 2nd Hour Voratch Swore as he saw the damn enemy Infantry reoccupy the bridge, he wished he could Darken the Sky with arrows but the Dorn Archers had not yet joined the main army, instead he sent one of the Fell Units on his Right flank to push the Golems off their Strategic Hill. The undead Fell hammered into the Golems taking another down but even weakened the Golem counter attacked taking down a Fell & forcing the rest of them back. (Upkeep 2 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 1 for Strategic hex - Total 5) The Erenhead Commander judged now was the time to Darken the Sky & pulled his Right Flank Yeomen Archers out of reserve moving a Unit up to get within range of the enemy Flesh Rippers, the other Archer Unit was moved up to support the Golems.The weakened Archers in his center was ordered to attack the Flesh Rippers in their range. Alas he observed the missile attack failed to damage the Flesh Rippers on his Right. The Center volley had more success taking out a Flesh Ripper & forcing the Unit to retreat. (Upkeep-2 VP - 1-Bridge & 1-Strategic Hill -Total 9VP) Commander Voratch again pushed against the Strategic Hill with it's weakened Golem defender ordering a Patrol Right. Both A Fell Unit & Flesh Ripper Unit moves up to attack the Golem.The Erenhead Chandlers intervene casting Stalwart Defender over the Golem. The Fell Attack is shrugged off the Golem stands firm, The Shadow Chandlers now cast Fury of Y'llan on the Flesh Ripper, the resulting attack takes down the remaining Golem & the Flesh Rippers occupy the Strategic Hill. (Upkeep-3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 8) Tabelu realizing the danger to his Flanks Left orders Surround. On his Left he Sends the Citadel Guard Unit off it's Center/Left hinge position to retake the Strategic Hill & a Yeoman Archer Unit is moved up to get the same Flesh Ripper Units range. To shore up his Right Flank The Golem is ordered to renew the attack on the adjacent Flesh Ripper & a Citadel Guard Unit moves out finish off the weakened Blood Harvester Unit. The Citadel Guard on the Left Flank storm the Hill pushing the Flesh Rippers into retreat & advancing to reoccupy the Strategic Hill. The Archers stand down no longer having their target in range. On the Right Flank The Golems take out 1 flesh Ripper but the Ripper counter attack is brutal taking out both remaining Golems. The Citadel Guard Unit fares better killing off the weaken Blood Harvester Unit & then conducting a pursuit & attacking the previously victorious Flesh Ripper Unit & destroying them. (Upkeep-2 VP - 1-Bridge & 1-Strategic Hill -Total 11VP) Voratch once again s sees his fortune reversed,he briefly considers a Patrol Left but this would mean abandoning strategic Locations so instead he once again orders a Fell on his Right to try to retake the strategic Hill from the enemy Infantry. To help his dark chandlers cast Unrelenting Battle but the Erenhead chandlers dismiss it with Runic Barrier.The Fell Unit however is still victorious, giving the Citadel Guard Unit a loss & into retreat, The Fell shamble on to the Hill to reclaim the Strategic Location. (Upkeep-3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 11) Commander Tabelu ignoring the loss on his Left moves to make up up for it in the Center & Right. Echelon Right is ordered sending the great Roc forward to force an enemy Infantry out of it's strategic Forest location. On his Left he ordered the 2 Yeomen Archer Units forward to try to force another enemy Infantry Unit off a Hill strategic Location. The Roc however is infective & the enemy Units counter manages to wound the Roc which moves off. The Yeomen Archers volleys do force the Blood Harvesters off the Hill. ( Upkeep-1 VP Bridge-Total-12 The Shadow Commander begins to sense that the battle is shifting in his favor. He still to opened the bridge to deny it to the Erenhead Army. Ordering Attack Center he moves a Flesh Ripper Unit up to the bridge to clear it. The Flesh Ripper attack take out a Citadel Guard but they still keep control of the bridge. (Upkeep--3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 14) Commander Tabelu sees his Flanks crumbling & the vital bridge under increasing pressure. He begins plan his withdraw but that bridge must hold out just a bit longer. Ordering Attack Center the Citadel Guard is ordered to push the Flesh Rippers back from the bridge & the Roc Rider to again try to force the Blood Harvesters out of the Strategic Forest Location. The Guard responds by taking out a Ripper & withstanding its counter attack. The Roc Rider this time do force the enemy infantry to retreat out of the Forest. (Upkeep-1 Bridge-Total 13 Voratch can almost taste victory but it will be a close thing. Ordering Wedge he sends the Flesh Ripper Unit on his right back to secure his hold on the Forest lost when the Blood Harvesters retreated. In his Center the weak Flesh Ripper is ordered to attack the bridge with it's citadel Guard defenders. A weakened Blood Harvester is also ordered up to attack the bridge. On the Left Flank a Blood Harvester Unit reoccupies the Hill to help secure the high ground. The Flesh Ripper manages to take out another Guardsman & then The Blood Harvester finishes off the Unit & the bridge is opened. (Upkeep --3 VP-1 VP for Scenario Terrain Special-occupy 1each of Forest, Hill, Clear & 2 for Strategic hexes - Total 17) Commander Tabelu with the bridge gone begins to pull out but to prevent a rout he hits back hard by ordering Attack Left & a Citadel Guard Unit & yeoman bow unit are moved to take on the Fell on the Strategic Hill. The Citadel Guard Unit forces the Fell back but the Fell counter forces the Citadel Guard Unit back. The Yeomen no longer have a target & stand down. (Upkeep-)VP-Total13 Voratch savors his victory he has Staked his Claim to the Erenhead hither lands the cost has been high but troops lives are nothing only victory is rewarded. Night King Jahzir will be pleased. Commander Tableu husbands his Army back towards Erenhead. He grieves at the cost of so many lost but he had defended the bridge long enough for some needed supplies & refugees to get through, hopefully they would help but the bridge was now in the service of the Shadow. ---------------------------------------------------------------------- Close Game the body count was equal & for a first Game we didn't screw up the rules except once we had to redo a turn as we forgot the Forest Terrain combat restrictions & a few times we got so involved that we forgot counter. I'm closing the Thread as I'll be adding to the Campaign Battle Reports. If anyone should have some questions or simply wish to convey to me I perhaps spend too much time on this stuff you can PM me OD Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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B2 Midnight Setting Campaign - Old Dwarf - 01-05-2014 08:10 PM
RE: B2 Midnight Setting Campaign - Old Dwarf - 01-10-2014, 12:36 PM
RE: B2 Midnight Setting Campaign - Old Dwarf - 01-19-2014, 07:18 PM
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