Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2 Player Coop/Adversarial Variant?
05-29-2013, 01:32 AM
Post: #6
RE: 2 Player Coop/Adversarial Variant?
(05-28-2013 10:08 PM)StayPuft Wrote:  I'm sure it could be done, but it would be difficult to execute. Even playing 100% honestly, a lot of the game is based on the element of surprise. Knowing what the opposing side has might cause you to intentionally do something you wouldn't have, or not do something you would have.

Agree with this. And to add, you might actually do something/not do something because you're anticipating that the Zombies have "this card". My nephew, for example, keeps his Heroes apart (at least not in the same square) because of the threat of having a Bickering, Cat Fight, or This Could Be Our Last Night on Earth.
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: 2 Player Coop/Adversarial Variant? - LabRat - 05-29-2013 01:32 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)