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B2 Midnight Setting Campaign
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01-10-2014, 12:36 PM
(This post was last modified: 01-12-2014 05:07 PM by Old Dwarf.)
Post: #2
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RE: B2 Midnight Setting Campaign
2nd Battle for Erenhead
Army List Forces of the Shadow= Reign of Venom Kingdom of S. Erenland = Mounted Assault Scenario Forces of the Shadow=The Cursed Glade Kingdom of S. Erenland=Mustering the Militia (1st Player) NOTE The Shadow General has accumulated 17VP & is promoted to Level 2. The Erenhead Commander only has 13 VP & stays at Level 1. The Shadow Forces get a command Tent & thus can field an extra Blood Harvester Unit + 1 Lore. -------------------------------------------------------------------------------- 2nd Battle for Erenhead 1st Helial,Senneach ,905TA In the feeble illumination of q false dawn Commander Tabelu moved the Erenhead Army up the Market Road through the abundant Orchard Groves & small farming villages that made up the region South of Erenhead. A week ago the village of Riverford had sent word that the Shadows Army was approaching. The Duke, much to Tabelu relief had released his elite horse guard the Sussars to the Army,as the region was vital to the city for both manpower & victuals now that the river life line had been cut. Tabelu planned a quick surprise Assault using the mounted forces to break through the enemy lines & secure the villages & the Strategic ford at Riverford & deny the enemy Army use of the Market Road. He also intended to occupy the orchards to deny them to the enemy & send the ripening fruits back to Erenhead. His Army now silently took up battle positions, the Sussars dismounted & walking their horses to preserve the element of surprise.The local population had given Tabelu detailed information about the Shadows Army Camp & he had made his own battle plans accordingly . On his Right Flank he had positioned 2 Citadel Guard Units,a Yeoman Archer Unit,a Unit of Sussars & on the Right Flank/Center hinge another Citadel Guard Unit.Their Mission was to secure a village in the area & to push back the enemy from the orchard areas. Tabelu Center consisted of 3 Yeoman Archer Units & a Sussars Unit. Their assigned task, secure a village & drive the enemy Units from the village they occupied.The Shadow Army Command Tent would also be a target. The left wing he had a Unit of Yeoman Archers & the final Sussars Unit. Its job was to block the Market Road & to drive up & occupy Riverford before the advancing Shadow forces. Darksworn waited impatiently as his troop captains filed into the Command Tent,one side of which had been rolled up to allow Borjik the half dragon to participate. Voratch still felt some astonishment that this massive bestial being was in fact intelligent & gave good consul. Brushing that idle thought aside,as his captains took their places around the map table,he began to explain the days maneuvers. The main objectives would be to secure the lush orchards,which would provide a much needed fresh fruit component to his armies diet of salted dried jerky. A secondary objective would be to seize the several villages in the region to send their populations back North as slaves to curry favor with the Night Kings. He also intended to secure the village by the ford on his Right Flank to use as a base & to secure the junction on the main road leading toward Erenhead. His Army was well positioned for this mission, the Right Flank had 2 Viper Legion Archers, a Fell Unit & a Unit of Flesh Rippers. The Center had a Fell Units, a Blood Harvester Unit, a Viper Legion Archer Unit & the Great half Dragon. The Left Flank contained a Viper Legion Archer & a Flesh Ripper Unit. Voratch had no sooner started that suddenly all Hell broke loose. Shouts , curses & the thunder of hoof beats, the enemy was upon him. Leaving the half dragon to hold the command tent, he sent his captains back to their Units as he sent his personal guards to report on the fighting. Swords at Sunrise- The First Hour -------------------------------------------------------------------------------- Re: 2nd Battle for Erenhead Post by Old Dwarf on Yesterday at 6:32am In the first light of true dawn Tabelu with his battle line complete ordered ATTACK CENTER but changed his cavalries target from the Command Tent which he saw the great half dragon guarding to the to Fell Unit occupying the village & sent a Unit of Yeoman Archers into the Orchard next to the Command Tent to harass the massive beast. A Unit of the palace Guard also moved up to secure another Village. The Cavalry hit the Fell Unit hard taking out one of the obscene creatures but could not gain the Village. The Archers manage to wound the half dragon but the monstrous creature in a smashing counter attack took out 2/3 of the Archers. Upkeep-0VP-Total VP-0,Campaign Total-13) Voratch still unsure of the of the magnitude of the attack he was facing made a DESPERATE PLOY ordering the half dragon to push back the Cavalry in the Center Unit & signaling for the Flesh Rippers on his Right Flank to move into the strategic road junction. The half dragons attack failed to catch the Cavalry Unit but the horse men's counter attack also failed to do any damage. (Upkeep- 1VP (Strategic location)-Total VP-1 Campaign Total 18) Tabelu quickly responded to the threat to the road junction by ordering PATROL LEFT & sending a Cavalry Unit to force the Rippers back & having a Yeoman Archer Unit in range volley on the Rippers. The Cavalry wounded the Flesh Rippers but failed to move, the Archers aided by the Chandlers casting DEATH FROM ABOVE did force the Rippers back from the vital road junction. (Upkeep-VP-0-Total VP-0 Campaign Total 13) It was now the Shadow commander turn to act quickly ordering ATTACK RIGHT & sending the wounded Flesh Ripper to occupy the Orchard adjacent to the Erenhead Cavalry Unit. He then moved a Fell Unit to reoccupy the strategic road junction & had his Viper Legion fire on the enemy archers. The Viper bowmen volley forced the yeomen Unit to retreat. The Fell smashed the Cavalry Unit destroying 2/3 & pushing it back, this the Rippers without a target, however they did occupy the territory Voratch wanted. (Upkeep-1VP-total 2VP-Campaign Total 19VP) The Erenhead forces keep up the pressure on its Left Flank With ATTACK LEFT.The Yeoman Archers target the Fell Unit & The Cavalry using OVERRUN ride through the Fell before swinging around to attack. The Archers however are unable to damage The Fell but the Cavalry manages to wound them. (Upkeep-0VP - Total 0-Campaign Total 13) Voratch orders BATTLE MARCH & the half dragon takes on the Cavalry Unit in the Center & on the Right a Viper Legion Unit moves to occupy Riverford Village nailing down that strategic objective. To the Left a Unit of Flesh Rippers occupy a Village just before a Citadel Guard Unit can reach it. The half dragon smashes the Cavalry destroying 2/3 of the Unit & sending it back in retreat. To the Left the Viper Legion volley poisons the Cavalry. (Upkeep-2VP(2 VP Strategic Locations -Total-4 - Campaign Total -21) Commander Tabelu still trying to push the enemy off the road junction & open the way to relieve Riverford orders ATTACK LEFT. Having his chandlers remove the poison taint from his Cavalry Unit orders it to Riverford. The Yeomen target the Fell at the road junction. The Cavalry attack on the Viper Legion Unit at Riverford is brushed off & in a counter attack the Cavalry is again tainted with poison.The yeoman Volleys are more telling the Fell Unit is forced back & unable to retreat further is destroyed. (Upkeep-0VP-Total 0-Campaign Total 13) Voratch determined to secure his Right Flank & secure his objectives orders ONSLAUGHT . To the Left a Viper Legion moves to secure an Orchard,in the Center a Blood Harvester Unit moves into force the weak Yeoman Archer Unit out of the Orchard it's defending. On the Right A Viper Legion is moved up to re secure the road junction that the Fell had been driven from. The Viper Legion on the Right volley the weak & poisoned Cavalry unit but is unable to do any damage. The Blood Harvesters crush the weak Archer Unit then with OVERWHELMING POWER take the orchard. The Viper Legion volleys the Citadel Guard unit holding a Village but fail to hurt the well covered Guards. (Upkeep-4VP(2Strategic Terrain,1 for lore Card,1 for Terrain objectives -occupy 3 Orchards.)-Total 8- Campaign Total-25) Darkening Dawn-The 2nd Hour Commander Tabelu seeing that his attacks so far have not yielded much progress orders a CAVALRY CHARGE. The horsemen on his Right attack a wounded Flesh Ripper unit occupying a village .In the Center his weakened Cavalry Unit swings about & moves to the Left Flank to confront the Viper Legion on the vital road junction. The weakened Cavalry Unit already on the Left flank moves to box in the same Viper Legion. The Cavalry attack on the Flesh Ripper wounds the Ripper but fails to force it out of the village. The dual Cavalry assaults on the Viper Unit wounds the Unit but it still holds the road junction. (Upkeep-0VP-Total 0-Campaign Total-13VP The Shadow Commander seeing the the moves upon his Right Flank orders ECHELON RIGHT having the Flesh Ripper Unit attack one of the weak Cavalry Units & Viper Legion to attack the other weak Cavalry. In his Center he sends a Fell Unit to attack the Citadel Guard Unit that is holding a village. The Ripper Unit destroys the weak Cavalry Unit but the Viper Legion attack on the other weak Cavalry unit fails but the Cavalry Counter Attack also fails. The Fell Unit has more success forcing the Citadel Guard Unit to retreat back to the Ford. (Upkeep-3VP (2Strategic Terrain,1 for Terrain objectives -occupy 3 Orchards.)-Total 11- Campaign Total-28) Tabelu has a moment of frustration his troops although damaging the Shadow's Units have not been able to secure any of it's needed objectives & the loss of a Village to the Fell has wipe out the one bit of progress made.He steadies himself & orders CLASH OF STEEL. The Citadel Guard on the Right hits the wounded Flesh Ripper forcing it out of the Village into the Erenhead Cavalry & it destruction as the Guard advances into the Village. The Citadel Guard previously forced to retreat in the center strikes the Fell occupying the Village ,the attack wounds the Fell Unit but it remains in the Village.The weak Cavalry on the Left tries again to take the road junction from the wounded Viper Legion Unit holding it but although the Cavalry gets another wound on the Vipers they still manage to hold the road. (Upkeep-0VP-Total VP-0-Campaign Total 13) Voratch now tries to finish off the enemy who still pose a challenge to his Left by ordering ECHELON LEFT . The Viper Legion volley on the intact Cavalry Unit & in the Center the weak Fell Unit attacks the Citadel Guard. The Cavalry Unit is forced to retreat from the Viper Unit volley & the Fell attack again forces the Citadel Guard out of the Village & reoccupy. (Upkeep 2VP (1Strategic Terrain,1 for Terrain objectives -occupy 3 Orchards.)-Total 13- Campaign Total-30) Tableu again tries to clear the road junction on his Left, his main line of retreat ordering LINE ADVANCE. The weak Cavalry Unit rallies to again try to take the road junction from the stubborn Viper Legion Unit & he sends a Yeoman Archer Unit from his center to aid his Cavalry on the Left. The Citadel Guard Unit again comes from the center/Right hinge to contest a Village the Fell Unit has occupied. The Erenhead Chandlers in a mighty effort enhance this ASSAULT & exhaust their entire store of power. The weak Cavalry finally succeeds destroys the weak Viper Legion Unit & advances to the vital road junction. The Citadel Guard destroy the Fell Unit & retake the Village. (Upkeep -2VP (1 Strategic Terrain & 1 for Terrain occupying 2 Villages)Total 2-Campaign Total 15VP) Voratch orders ECHELON RIGHT to again slam the door shut on the vital road junction. The Flesh Ripper Unit is ordered to move out of the orchard it's holding & take on the weakened Cavalry.The Dark Chandlers rally to cast UNRELENTING to aid the Ripper Unit. In addition the Viper Legion holding Riverford gives a supporting volley. A Viper Legion from the Center reserve is ordered into a adjacent orchard to make up fro the Flesh Ripper moving out of it's orchard . The Ripper attack is swift The weak Cavalry is routed & destroyed as its forced up against the river. The Rippers advance to the road junction. (Upkeep 3-3VP (2Strategic Terrain,1 for Terrain objectives -occupy 3 Orchards.)-Total 16- Campaign Total-31) Tabelu with the road junction gone orders retreat before before his Army is trapped. The Shadow has prevailed again in spite of the Erenhead army inflicting greater losses, but with the needed objectives of his battle plan out of reach further fighting is pointless. He has at least provided refuge to half of the Villages in the region & delayed the Shadows push to Erenhead. Voratch Darkspawn breaths relief as he sees the Erenhead Army break contact. His losses have been huge but he now controls the Strategic points he needs to advance & the fresh fruits will help boost army moral in spite of the causalities. He contemplates a glowing report to Jazir ,leaving out the fact that he was surprised & along with the slaves being sent North he began to feel secure in his usurped command. -------------------------------------------------------------------------------- Well that was brutal & we did a home rule to help the Erenhead side. When we looked at the Scenarios they seem to set up a surprise attack on the Shadow Side. So we ruled on the first 2 turns the Shadow player could only draw & play 1 card from the top of the Command Deck, they turned to be good cards & blunted the early Erenhead moves /attacks. The Erenhead side again this this Game killed off more of it's opponents units but still lost. The Cards were good but the dice were not. Great opportunities lost or only half realized. So they could never get the VP hexes they needed & thus VP wise the Game was a blow out for the Shadow. We still have 2 more Games to play in the Campaign so Erenhead has a chance to recover but the Shadow having double the VP at this stage it won't be easy. Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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B2 Midnight Setting Campaign - Old Dwarf - 01-05-2014, 08:10 PM
RE: B2 Midnight Setting Campaign - Old Dwarf - 01-10-2014 12:36 PM
RE: B2 Midnight Setting Campaign - Old Dwarf - 01-19-2014, 07:18 PM
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