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B2 Midnight Setting Campaign
01-10-2014, 12:36 PM (This post was last modified: 01-12-2014 05:07 PM by Old Dwarf.)
Post: #2
RE: B2 Midnight Setting Campaign
2nd Battle for Erenhead


Army List

Forces of the Shadow= Reign of Venom
Kingdom of S. Erenland = Mounted Assault

Scenario

Forces of the Shadow=The Cursed Glade
Kingdom of S. Erenland=Mustering the Militia (1st Player)

NOTE The Shadow General has accumulated 17VP & is
promoted to Level 2. The Erenhead Commander only
has 13 VP & stays at Level 1.

The Shadow Forces get a command Tent & thus can
field an extra Blood Harvester Unit + 1 Lore.

--------------------------------------------------------------------------------
2nd Battle for Erenhead

1st Helial,Senneach ,905TA

In the feeble illumination of q false dawn Commander
Tabelu moved the Erenhead Army up the Market Road
through the abundant Orchard Groves & small farming
villages that made up the region South of Erenhead.
A week ago the village of Riverford had sent word that
the Shadows Army was approaching.

The Duke, much to Tabelu relief had released his elite
horse guard the Sussars to the Army,as the region
was vital to the city for both manpower & victuals
now that the river life line had been cut.

Tabelu planned a quick surprise Assault using the
mounted forces to break through the enemy lines
& secure the villages & the Strategic ford at Riverford
& deny the enemy Army use of the Market Road. He also
intended to occupy the orchards to deny them to the
enemy & send the ripening fruits back to Erenhead.

His Army now silently took up battle positions, the
Sussars dismounted & walking their horses to
preserve the element of surprise.The local
population had given Tabelu detailed information
about the Shadows Army Camp & he had made his
own battle plans accordingly .

On his Right Flank he had positioned 2 Citadel
Guard Units,a Yeoman Archer Unit,a Unit of
Sussars & on the Right Flank/Center hinge another
Citadel Guard Unit.Their Mission was to secure a
village in the area & to push back the enemy from
the orchard areas.

Tabelu Center consisted of 3 Yeoman Archer Units
& a Sussars Unit. Their assigned task, secure a
village & drive the enemy Units from the village
they occupied.The Shadow Army Command Tent
would also be a target.


The left wing he had a Unit of Yeoman Archers & the
final Sussars Unit. Its job was to block the Market
Road & to drive up & occupy Riverford before the
advancing Shadow forces.

Darksworn waited impatiently as his troop captains
filed into the Command Tent,one side of which had
been rolled up to allow Borjik the half dragon to
participate. Voratch still felt some astonishment
that this massive bestial being was in fact intelligent
& gave good consul.

Brushing that idle thought aside,as his captains took
their places around the map table,he began to
explain the days maneuvers. The main objectives
would be to secure the lush orchards,which would
provide a much needed fresh fruit component to his
armies diet of salted dried jerky.
A secondary objective would be to seize the several
villages in the region to send their populations back
North as slaves to curry favor with the Night Kings.
He also intended to secure the village by the ford
on his Right Flank to use as a base & to secure the
junction on the main road leading toward Erenhead.

His Army was well positioned for this mission, the Right
Flank had 2 Viper Legion Archers, a Fell Unit & a Unit
of Flesh Rippers. The Center had a Fell Units, a Blood
Harvester Unit, a Viper Legion Archer Unit & the Great
half Dragon. The Left Flank contained a Viper Legion
Archer & a Flesh Ripper Unit.

Voratch had no sooner started that suddenly all Hell
broke loose. Shouts , curses & the thunder of hoof beats,
the enemy was upon him. Leaving the half dragon to
hold the command tent, he sent his captains back to
their Units as he sent his personal guards to report on
the fighting.

Swords at Sunrise- The First Hour

--------------------------------------------------------------------------------
Re: 2nd Battle for Erenhead
Post by Old Dwarf on Yesterday at 6:32am

In the first light of true dawn Tabelu with his battle line
complete ordered ATTACK CENTER but changed his
cavalries target from the Command Tent which he
saw the great half dragon guarding to the to Fell
Unit occupying the village & sent a Unit of Yeoman
Archers into the Orchard next to the Command Tent
to harass the massive beast. A Unit of the palace
Guard also moved up to secure another Village.

The Cavalry hit the Fell Unit hard taking out one of
the obscene creatures but could not gain the
Village. The Archers manage to wound the half
dragon but the monstrous creature in a smashing
counter attack took out 2/3 of the Archers.

Upkeep-0VP-Total VP-0,Campaign Total-13)

Voratch still unsure of the of the magnitude of
the attack he was facing made a DESPERATE PLOY
ordering the half dragon to push back the Cavalry
in the Center Unit & signaling for the Flesh Rippers
on his Right Flank to move into the strategic
road junction.

The half dragons attack failed to catch the Cavalry
Unit but the horse men's counter attack also failed
to do any damage.
(Upkeep- 1VP (Strategic location)-Total VP-1 Campaign
Total 18)

Tabelu quickly responded to the threat to the road junction
by ordering PATROL LEFT & sending a Cavalry Unit to
force the Rippers back & having a Yeoman Archer
Unit in range volley on the Rippers.

The Cavalry wounded the Flesh Rippers but failed to
move, the Archers aided by the Chandlers casting DEATH
FROM ABOVE did force the Rippers back from the vital road
junction.

(Upkeep-VP-0-Total VP-0 Campaign Total 13)

It was now the Shadow commander turn to act
quickly ordering ATTACK RIGHT & sending the
wounded Flesh Ripper to occupy the Orchard
adjacent to the Erenhead Cavalry Unit. He then
moved a Fell Unit to reoccupy the strategic road junction
& had his Viper Legion fire on the enemy archers.

The Viper bowmen volley forced the yeomen Unit
to retreat. The Fell smashed the Cavalry Unit destroying
2/3 & pushing it back, this the Rippers without a target,
however they did occupy the territory Voratch wanted.

(Upkeep-1VP-total 2VP-Campaign Total 19VP)

The Erenhead forces keep up the pressure on its
Left Flank With ATTACK LEFT.The Yeoman Archers
target the Fell Unit & The Cavalry using OVERRUN
ride through the Fell before swinging around to attack.

The Archers however are unable to damage The Fell
but the Cavalry manages to wound them.

(Upkeep-0VP - Total 0-Campaign Total 13)

Voratch orders BATTLE MARCH & the half dragon
takes on the Cavalry Unit in the Center & on the
Right a Viper Legion Unit moves to occupy Riverford
Village nailing down that strategic objective. To the
Left a Unit of Flesh Rippers occupy a Village
just before a Citadel Guard Unit can reach it.

The half dragon smashes the Cavalry destroying
2/3 of the Unit & sending it back in retreat. To
the Left the Viper Legion volley poisons the
Cavalry.

(Upkeep-2VP(2 VP Strategic Locations -Total-4 -
Campaign Total -21)

Commander Tabelu still trying to push the enemy
off the road junction & open the way to relieve
Riverford orders ATTACK LEFT. Having his chandlers
remove the poison taint from his Cavalry Unit
orders it to Riverford. The Yeomen target the Fell
at the road junction.

The Cavalry attack on the Viper Legion Unit at
Riverford is brushed off & in a counter attack
the Cavalry is again tainted with poison.The
yeoman Volleys are more telling the Fell Unit
is forced back & unable to retreat further is
destroyed.

(Upkeep-0VP-Total 0-Campaign Total 13)

Voratch determined to secure his Right Flank
& secure his objectives orders ONSLAUGHT .
To the Left a Viper Legion moves to secure an
Orchard,in the Center a Blood Harvester Unit
moves into force the weak Yeoman Archer Unit
out of the Orchard it's defending. On the Right
A Viper Legion is moved up to re secure the
road junction that the Fell had been driven from.

The Viper Legion on the Right volley the weak &
poisoned Cavalry unit but is unable to do any damage.
The Blood Harvesters crush the weak Archer Unit
then with OVERWHELMING POWER take the orchard.
The Viper Legion volleys the Citadel Guard unit holding
a Village but fail to hurt the well covered Guards.

(Upkeep-4VP(2Strategic Terrain,1 for lore Card,1 for
Terrain objectives -occupy 3 Orchards.)-Total 8-
Campaign Total-25)

Darkening Dawn-The 2nd Hour

Commander Tabelu seeing that his attacks so far have
not yielded much progress orders a CAVALRY CHARGE.
The horsemen on his Right attack a wounded Flesh
Ripper unit occupying a village .In the Center his
weakened Cavalry Unit swings about & moves to
the Left Flank to confront the Viper Legion on the
vital road junction. The weakened Cavalry Unit
already on the Left flank moves to box in the same
Viper Legion.

The Cavalry attack on the Flesh Ripper wounds the
Ripper but fails to force it out of the village. The
dual Cavalry assaults on the Viper Unit wounds the
Unit but it still holds the road junction.

(Upkeep-0VP-Total 0-Campaign Total-13VP

The Shadow Commander seeing the the moves upon
his Right Flank orders ECHELON RIGHT having the
Flesh Ripper Unit attack one of the weak Cavalry
Units & Viper Legion to attack the other weak Cavalry.
In his Center he sends a Fell Unit to attack the
Citadel Guard Unit that is holding a village.

The Ripper Unit destroys the weak Cavalry Unit
but the Viper Legion attack on the other weak
Cavalry unit fails but the Cavalry Counter Attack
also fails. The Fell Unit has more success forcing
the Citadel Guard Unit to retreat back to the Ford.

(Upkeep-3VP (2Strategic Terrain,1 for Terrain
objectives -occupy 3 Orchards.)-Total 11-
Campaign Total-28)

Tabelu has a moment of frustration his troops
although damaging the Shadow's Units have not
been able to secure any of it's needed objectives
& the loss of a Village to the Fell has wipe out the
one bit of progress made.He steadies himself &
orders CLASH OF STEEL.

The Citadel Guard on the Right hits the wounded
Flesh Ripper forcing it out of the Village into the
Erenhead Cavalry & it destruction as the Guard
advances into the Village. The Citadel Guard
previously forced to retreat in the center strikes
the Fell occupying the Village ,the attack wounds
the Fell Unit but it remains in the Village.The
weak Cavalry on the Left tries again to take the
road junction from the wounded Viper Legion
Unit holding it but although the Cavalry gets
another wound on the Vipers they still manage
to hold the road.

(Upkeep-0VP-Total VP-0-Campaign Total 13)

Voratch now tries to finish off the enemy who
still pose a challenge to his Left by ordering
ECHELON LEFT . The Viper Legion volley
on the intact Cavalry Unit & in the Center the
weak Fell Unit attacks the Citadel Guard.

The Cavalry Unit is forced to retreat from the
Viper Unit volley & the Fell attack again forces
the Citadel Guard out of the Village & reoccupy.

(Upkeep 2VP (1Strategic Terrain,1 for Terrain
objectives -occupy 3 Orchards.)-Total 13-
Campaign Total-30)

Tableu again tries to clear the road junction on
his Left, his main line of retreat ordering LINE
ADVANCE. The weak Cavalry Unit rallies to again
try to take the road junction from the stubborn
Viper Legion Unit & he sends a Yeoman Archer
Unit from his center to aid his Cavalry on the Left.
The Citadel Guard Unit again comes from the
center/Right hinge to contest a Village the Fell
Unit has occupied. The Erenhead Chandlers
in a mighty effort enhance this ASSAULT &
exhaust their entire store of power.

The weak Cavalry finally succeeds destroys the
weak Viper Legion Unit & advances to the vital
road junction. The Citadel Guard destroy the
Fell Unit & retake the Village.

(Upkeep -2VP (1 Strategic Terrain & 1 for Terrain
occupying 2 Villages)Total 2-Campaign Total 15VP)

Voratch orders ECHELON RIGHT to again slam the
door shut on the vital road junction. The Flesh
Ripper Unit is ordered to move out of the orchard
it's holding & take on the weakened Cavalry.The
Dark Chandlers rally to cast UNRELENTING to aid
the Ripper Unit. In addition the Viper Legion holding
Riverford gives a supporting volley. A Viper Legion
from the Center reserve is ordered into a adjacent
orchard to make up fro the Flesh Ripper moving out
of it's orchard .

The Ripper attack is swift The weak Cavalry is routed
& destroyed as its forced up against the river. The
Rippers advance to the road junction.

(Upkeep 3-3VP (2Strategic Terrain,1 for Terrain
objectives -occupy 3 Orchards.)-Total 16-
Campaign Total-31)

Tabelu with the road junction gone orders retreat
before before his Army is trapped. The Shadow has
prevailed again in spite of the Erenhead army inflicting
greater losses, but with the needed objectives of
his battle plan out of reach further fighting is pointless.
He has at least provided refuge to half of the
Villages in the region & delayed the Shadows push
to Erenhead.

Voratch Darkspawn breaths relief as he sees the
Erenhead Army break contact. His losses have been
huge but he now controls the Strategic points he
needs to advance & the fresh fruits will help boost
army moral in spite of the causalities.

He contemplates a glowing report to Jazir ,leaving
out the fact that he was surprised & along with
the slaves being sent North he began to feel secure
in his usurped command.








--------------------------------------------------------------------------------

Well that was brutal & we did a home rule to help
the Erenhead side. When we looked at the Scenarios
they seem to set up a surprise attack on the Shadow
Side. So we ruled on the first 2 turns the Shadow player
could only draw & play 1 card from the top of the
Command Deck, they turned to be good cards &
blunted the early Erenhead moves /attacks.

The Erenhead side again this this Game killed off
more of it's opponents units but still lost. The
Cards were good but the dice were not. Great
opportunities lost or only half realized. So they
could never get the VP hexes they needed &
thus VP wise the Game was a blow out for the
Shadow.

We still have 2 more Games to play in the Campaign
so Erenhead has a chance to recover but the
Shadow having double the VP at this stage it
won't be easy.

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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B2 Midnight Setting Campaign - Old Dwarf - 01-05-2014, 08:10 PM
RE: B2 Midnight Setting Campaign - Old Dwarf - 01-10-2014 12:36 PM

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