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weapons youd like to see in the game.
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07-25-2011, 10:43 AM
Post: #31
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RE: weapons youd like to see in the game.
Hey mr Yod you have some great ideas here thanks for posting them. I like how you've not gone totally overboard with them. Now all you need to do is add some Zombie cards to balance them out!
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07-25-2011, 11:07 AM
(This post was last modified: 07-25-2011 11:07 AM by Mr Yod.)
Post: #32
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RE: weapons youd like to see in the game.
well, except for the not-so-serious ones that are, indeed, not so serious, the other weapons seems quite balanced to me (except for the sword and the grenade)
BTW: for a better balance: I read somewhere that in survival of the fittest expansion you can combine some items like old betsy and dynamite, so the grenades can't be combined to make them more balanced But the sword... I'd like the idea of a sword in game, but I don't know how to make it so that it won't be a sharpen baseball bat (+1 fight dice, breaks on 1, 2) or a too overpowered meat clever (kills a zombie on 5+) but, thinking about the not-so-serious weapons: to balance the magic wand Voldemort could be added to the zombie deck card (not a grave weapon otherwise expelliarmus would kill him, and that would be hilarious) |
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08-08-2011, 02:16 PM
Post: #33
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RE: weapons youd like to see in the game.
a screwdriver would be fitting nicely in the game and it's story, I think.
Is there already a fireaxe in the game? A whip would also fit in, as a limited range weapon. A paddle would be a nice item. As you might notice I like weapons that really could fit in naturaly in the story |
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08-08-2011, 06:41 PM
Post: #34
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RE: weapons youd like to see in the game.
http://www.flyingfrogwiki.com/ffpwiki/in...Skateboard
http://www.flyingfrogwiki.com/ffpwiki/in...ting_Rifle http://www.flyingfrogwiki.com/ffpwiki/in...rd:Machete Those are in the game already... My additions: Grass Fire: Range: 2 Place a (token of choice) grass fire on target space. Any zombie on this space is destroyed on a 3+. Any zombie entering this spot is destroyed immediately. May only be used outdoors. Discard when Used. Grass Fire does not count against the Hero's weapon limit. Ice Pick: Hand Weapon If you win a melee with a zombie but no kills were made, you may discard Ice Pick to (use a marker) stick the zombie's foot to the ground. That zombie may only move on a 5+. Harpoon Gun: Range 3 Harpoon gun cannot kill. On a roll of 2-4, stick targeted zombie in place. On a 5-6, stick ALL zombies in the space in place. They may only move on a escape roll of 5+. Big Branch: Two Handed Hand Weapon Successful fending lets you push the zombie back 2 spaces in any direction of the Hero's choice. Sorry if these are a little over the top, I just made them all up now haha. |
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08-09-2011, 11:57 AM
Post: #35
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RE: weapons youd like to see in the game. | |||
08-17-2011, 09:57 PM
(This post was last modified: 08-17-2011 10:17 PM by abomination.)
Post: #36
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RE: weapons youd like to see in the game.
I only have the hero pack one expansion, so i don't know all the weapons there are now.
I would personally like to see a sledge hammer if there isn't one already. two handed weapon -1 to movement but can enter and exit buildings through walls +1to one fight dice roll to see if it breaks after use breaks on a 1 or 2 sorry about the double post, but I would also like to see these molotov cocktail claw hammer A k-bar or trench knife nail gun lead pipe a brick or a rock you could throw and pickup again. sling shot or bow and arrow a cardboard box or trashcan to hide in 2x4 |
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08-18-2011, 04:14 AM
Post: #37
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RE: weapons youd like to see in the game.
There's a sledge. It's pretty potent. It's one of the few things you have to choose to use before rolling dice though.
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08-18-2011, 11:15 AM
Post: #38
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RE: weapons youd like to see in the game.
(08-17-2011 09:57 PM)abomination Wrote: I only have the hero pack one expansion, so i don't know all the weapons there are now. The Nail Gun would rock! Hmm.. I wonder what weapon you could use to get through walls? Pickaxe Pneumatic Drill (with a really long pneumatic cable) Plastic Explosive |
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08-18-2011, 09:28 PM
Post: #39
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RE: weapons youd like to see in the game.
I think a pickaxe would definetly be a great for going through walls.
How about a lawn mower deck strapped to your chest dead alive style. it could be an instant kill on a win, but would make a pool of blood and gore that your hero had to role to get out of on their next movement. |
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08-19-2011, 02:12 PM
Post: #40
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RE: weapons youd like to see in the game.
As a zombie player there are no new weapons I would want. Hows about
Sharp Claw - All Zombie add 1 to their die roll Remains In Play Rotten Stench/Gross to Look At - All Heros in the same space or adjacent to a Zombie are Minus 1 hit die Remains In Play 21 Days - Ability to Respawn Growing Hunger Zombies Remains In Play Fresh Meat - All Zombies are Growing Hunger Remains In Play Things I would like to have in the event of an actual Zombie Infestation: ( yes, i do own most of this ) New Weapons Broad Sword - Hero rolls 1 extra Fight Dice and Kills on a roll of 6 CrossBow - Range 4, Wounds on a 2+, Breaks on a 1 ( nothing says surprise attack like saying nothing at all ) Halberd - Range 3, Attacks all Zombies in a single space, Wounds on a 3+ Breaks on a 1 or 2 Now I know its not a weapon but..... Butchers Mail - Can only be wounded on a roll of any doubles Buthcers mail is just like Chain Mail but lighter Heavy Leather - Can only be wounded on a roll of 6 Butchers Mail over Heavy Leather - Can only be wounded on a roll of, Higher than and doubles vs your roll. Tower Sheild - Can only be wounded or a roll of Higher doubles, Sheild Bash - Can Blitz Zombies and Do Not Have to Fight |
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